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I think the Embark button might be a little overcomplicated with the manual "disembark" button. To me, the logical system would have "embark" be a waypoint-based command where I click "embark" and, holding shift, click a bunch of waypoints. The final waypoint in that list is assumed to be the disembark point, instead of manually requiring a disembark command. Just release and re-press shift and give a move/fight/whatever waypoint and the transport assumes the unit expects to go to that future spot on-foot.
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I think the Embark button might be a little overcomplicated with the manual "disembark" button. To me, the logical system would have "embark" be a waypoint-based command where I click "embark" and, holding shift, click a bunch of waypoints. The final waypoint in that list is assumed to be the disembark point, instead of manually requiring a disembark command. Just release and re-press shift and give a move/fight/whatever waypoint and the transport assumes the unit expects to go to that future spot on-foot.
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