Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Djinn & Teleportation

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/5/2012 7:19:31 PMAUrankAdminSaktoth before revert after revert
Before After
1 It is fine that you are encouraged to go amph if you want this functionality, and that a player who has gone amph is encouraged to use this functionality to support his team. 1 It is fine that you are encouraged to go amph if you want this functionality, and that a player who has gone amph is encouraged to use this functionality to support his team. We want amph to be a factory you are tempted to go on land sometimes too.
2 \n
3 We want these kinds of mechanics where an amph player on a mixed land map can set up teleport networks that his allies can use.
4 \n 2 \n
5 Sadly, the functionality ATM is way too expensive and really lackluster- the Djinn is slow, often gets caught before arriving, and basically can only set the starting waypoint once. 3 Sadly, the functionality ATM is way too expensive and really lackluster- the Djinn is slow, often gets caught before arriving, and basically can only set the starting waypoint once.
6 \n 4 \n
7 Transporting in all ways is a massively under-used mechanic in Zero-K. I proposed the teleporter because it would be mechanically easier and less risky for the player to use. The problem with having to use a gui to select your destination is that it just adds an extra layer of complexity. Personally, I'd lower the cost of the Djinn to 300 or so and let it place its beacon -anywhere- on the map (That's only the 'reciever' beacon, ofc). 5 Transporting in all ways is a massively under-used mechanic in Zero-K. I proposed the teleporter because it would be mechanically easier and less risky for the player to use. The problem with having to use a gui to select your destination is that it just adds an extra layer of complexity. Personally, I'd lower the cost of the Djinn to 300 or so and let it place its beacon -anywhere- on the map (That's only the 'reciever' beacon, ofc).