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Cloggers DO win games.

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Date Editor Before After
4/23/2012 12:33:08 PMAUrankAdminSaktoth before revert after revert
Before After
1 I think we should up the cost to 30-40 and perhaps drop HP a bit, give them more LoS and perhaps speed, and a small death explosion. Then they can be used decently as scouts and for light harassment, but are worse at just bogging the game down. And/or, we can lower the mound height. 1 I think we should up the cost to 30-40 and perhaps drop HP a bit, give them more LoS and perhaps speed, and a small death explosion. Then they can be used decently as scouts and for light harassment, but are worse at just bogging the game down. And/or, we can lower the mound height.
2 \n 2 \n
3 Wow the Seismic costs 500? I didn't think it was that much. I'm lowering it to 200. Though I guess for what it's capable of doing ( It actually creates a leveled block to the height of the terrain it hits) that isn't so bad. Though, mostly people are just going to use it to smooth terrain. 3 Wow the Seismic costs 500? I didn't think it was that much. I'm lowering it to 200. All it really does is restore/smooth terrain.
4 \n 4 \n
5 Either way there were mechs on either side, someone should be building a missile silo anyway to cover the map in fire- It's actually the perfect thing to do when you're behind a clogger wall and the game has bogged down. 5 Either way there were mechs on either side, someone should be building a missile silo anyway to cover the map in fire- It's actually the perfect thing to do when you're behind a clogger wall and the game has bogged down.