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upgrades for jump

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Date Editor Before After
4/22/2012 1:30:27 PMAUrankAdminSaktoth before revert after revert
Before After
1 The only ideas that are useful to discuss are those that are going to be supported and realized by the developers. This forum has some really great discussion on it, mostly due to this kind of developer engagement. 1 The only ideas that are useful to discuss are those that are going to be supported and realized by the developers. This forum has some really great discussion on it, mostly due to this kind of developer engagement.
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3 If you want an idea of what we're likely to do with jumping on commanders, we may turn it into a module and remove innate commander abilities, but the main problem with that is increased mobility has to come with a big survivability trade-off, otherwise a jump comm can hunt down and kill any other commander or dis-engage the moment it goes awry, he never needs to commit. This is why the Recon Comm is much weaker than the others. 3 If you want an idea of what we're likely to do with jumping on commanders, we may turn it into a module and remove innate commander abilities, but the main problem with that is increased mobility has to come with a big survivability trade-off, otherwise a jump comm can hunt down and kill any other commander or dis-engage the moment it goes awry, he never needs to commit. This is why the Recon Comm is much weaker than the others.
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5 Most likely we will leave jump on the recon comm for these reasons and just lose the innate 10% per level type buffs. 5 Most likely we will leave jump on the recon comm for these reasons and just lose the innate 10% per level type buffs. Jump-related Recomm only modules might be interesting, if we're just fishing around for extra modules to make, but we're more likely to focus dev time on universal modules. . .
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