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[q]you mean this specific map? [/q]
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[q]you mean this specific map? [/q]
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Yes. The terrain in the middle was fairly tight and interesting. Random Crags generates and echos a seed at the start of the game. I had a look in my recent logs and found that this one is 4779. If you turn the map into a sdd then the seed can be set instead of randomised to reproduce the map.
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Yes. The terrain in the middle was fairly tight and interesting. Random Crags generates and echos a seed at the start of the game. I had a look in my recent logs and found that this one is 4779. If you turn the map into a sdd then the seed can be set instead of randomised to reproduce the map.
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\n
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\n
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{{{
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{{{
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[f=-000001] Synced LuaRules: starting loading
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[f=-000001] Synced LuaRules: starting loading
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[f=-000001] Map Terrain Generation
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[f=-000001] Random Seed, 4779
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[f=-000001] Random Seed, 4779
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[f=-000001] Wave generation complete
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[f=-000001] Wave generation complete
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[f=-000001] Voronoi generation complete
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[f=-000001] Voronoi generation complete
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[f=-000001] Terrain structure complete
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[f=-000001] Edge processing complete
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[f=-000001] Tier propagation complete
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[f=-000001] Height application complete
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[f=-000001] Smoothing complete
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[f=-000001] Map terrain complete
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[f=-000001] Metal generation complete
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}}}
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}}}
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\n
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I'm not entirely happy with Random Crags as a whole. It tends to generate maps that are a bit too sparse and open. In the next version I'm thinking of lopping off the map squares around the edges and making it 10x10.
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I'm not entirely happy with Random Crags as a whole. It tends to generate maps that are a bit too sparse and open. In the next version I'm thinking of lopping off the map squares around the edges and making it 10x10.
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The same-level cells should not be passable so often. Perhaps I can add Titan Duel-esque trenches and improve the igloos.
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The same-level cells should not be passable so often. Perhaps I can add Titan Duel-esque trenches and improve the igloos.
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The cliffs could be more interesting. I was meant to map some sort of terrain to a line, but currently the cliffs are just cosines.
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The cliffs could be more interesting. I was meant to map some sort of terrain to a line, but currently the cliffs are just cosines.
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The texture needs to be generated more quickly. I'll need to look into the shader-based demo that @ivand made and see if I can make it do everything I need it to.
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