1 |
1/3 and 2/3 are too arbitrary. What you want is something based on whether you have 0 metal/energy or maxed metal/energy:
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1 |
1/3 and 2/3 are too arbitrary. What you want is something based on whether you have 0 metal/energy or maxed metal/energy:
|
2 |
\n
|
2 |
\n
|
3 |
* Say you have 0 metal. You want the caretakers to reclaim metal (first priority) or to repair your units (second priority) instead of trying to spend metal you don't have by building units (third priority).
|
3 |
* Say you have 0 metal. You want the caretakers to reclaim metal (first priority) or to repair your units (second priority) instead of trying to spend metal you don't have by building units (third priority).
|
4 |
* Say you have 0 energy. You don't want the caretakers automatically repairing things because you need that energy to build. So with 0 energy you want the caretakers to reclaim energy (first priority), or build units (second priority).
|
4 |
* Say you have 0 energy. You don't want the caretakers automatically repairing things because you need that energy to build. So with 0 energy you want the caretakers to reclaim energy (first priority), or build units (second priority).
|
5 |
*
Say
you
have
maxed
out
metal.
You
don't
want
the
caretakers
to
reclaim
metal
that
would
be
wasted.
Instead
you
want
them
to
spend
the
metal
by
building
units
(
first
priority)
or
repair
your
units
(
second
priority)
.
|
5 |
*
Say
you
have
maxed
out
metal
and
some
energy.
You
don't
want
the
caretakers
to
reclaim
metal
that
would
be
wasted.
Instead
you
want
them
to
spend
the
metal
by
building
units
(
first
priority)
or
repair
your
units
(
second
priority)
.
|
6 |
\n
|
6 |
\n
|
7 |
In all other cases I think you want to reclaim metal first, repair your units second, and build units third (same as the 0 metal case). Reclaiming energy would be in fourth place.
|
7 |
In all other cases I think you want to reclaim metal first, repair your units second, and build units third (same as the 0 metal case). Reclaiming energy would be in fourth place.
|
8 |
\n
|
8 |
\n
|
9 |
And ideally this behavior would also be applied to the auto repair/reclaim widget so that your workers and comm could do the same.
|
9 |
And ideally this behavior would also be applied to the auto repair/reclaim widget so that your workers and comm could do the same.
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