4 |
I personally find the constant ability for expansion into unclaimed land, while simultaneously trying to defend my own claimed land and raid the enemy, one of the most challenging and rewarding parts of Zero-k. This experience is lost in teams games, where a rather static frontline between the two teams forms, and the expansion phase ends early in the game. At that point, players typically begin building excessive porc, arty, and superweapons. When this happens the interesting and unique unit interactions/counters are lost in the sea of heavy weapons fire. For example, skirms rely heavily on kiting, which requires open ground to perform. With strong frontlines, kiting rarely happens.
|
4 |
I personally find the constant ability for expansion into unclaimed land, while simultaneously trying to defend my own claimed land and raid the enemy, one of the most challenging and rewarding parts of Zero-k. This experience is lost in teams games, where a rather static frontline between the two teams forms, and the expansion phase ends early in the game. At that point, players typically begin building excessive porc, arty, and superweapons. When this happens the interesting and unique unit interactions/counters are lost in the sea of heavy weapons fire. For example, skirms rely heavily on kiting, which requires open ground to perform. With strong frontlines, kiting rarely happens.
|
9 |
Aka
his
primary
complain
is
about
how
map
is
too
small
for
big
teams
such
that
he
cannot
harass
people,
such
that
frontlines
can
be
more
than
sufficiently
covered
and
established
with
limited
to
zero
way
to
flank
around
it.
Finally,
unis
that
require
open
space
to
work
wonder
wouldn't
be
able
to.
This
however
hold
true
either
because
not
every
game
people
will
want
to
fill
up
the
fronts.
|
9 |
Aka
his
primary
complain
is
about
how
map
is
too
small
for
big
teams
such
that
he
cannot
harass
people,
such
that
frontlines
can
be
more
than
sufficiently
covered
and
established
with
limited
to
zero
way
to
flank
around
it.
Finally,
unis
that
require
open
space
to
work
wonder
wouldn't
be
able
to.
This
however
doesn't
always
hold
true
either
because
not
every
game
people
will
want
to
fill
up
the
fronts.
|