1 |
There seems to be some unspoken consesus with mapmakers that larger games = more metal and larger startboxes.
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1 |
There seems to be some unspoken consesus with mapmakers that larger games = more metal and larger startboxes.
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2 |
And I really have no idea why anyone would think that.
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2 |
And I really have no idea why anyone would think that.
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3 |
Let's take [url=http://zero-k.info/Maps/Detail/7514]Inculta[/url], one of the better teamgame maps.
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3 |
Let's take [url=http://zero-k.info/Maps/Detail/7514]Inculta[/url], one of the better teamgame maps.
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4 |
It has tiny corner startboxes and relatively low metal density.
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4 |
It has tiny corner startboxes and relatively low metal density.
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5 |
What makes this map so good is that there is no static frontline that always forms in the same place.
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5 |
What makes this map so good is that there is no static frontline that always forms in the same place.
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6 |
There are choices where to expand, and how much to defend.
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6 |
There are choices where to expand, and how much to defend.
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7 |
Making
the
startbox
bigger
in
larger
teams
would
result
in
a
staic
frontline.
|
7 |
Making
the
startbox
bigger
in
larger
teams
would
result
in
a
static
frontline.
|
8 |
More metal would only make the map more porcy.
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8 |
More metal would only make the map more porcy.
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9 |
\n
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9 |
\n
|
10 |
And making the map different with more players also makes it harder to learn and it's an obscure hard to predict mechanic.
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10 |
And making the map different with more players also makes it harder to learn and it's an obscure hard to predict mechanic.
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11 |
I really don't see any reason for why this done.
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11 |
I really don't see any reason for why this done.
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