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Commentary on big vs small teams economy/playstyle

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Date Editor Before After
8/28/2020 10:36:56 PMBRrankManored before revert after revert
Before After
1 You're not wrong, its just that most of us already know that, but the lobsterpot is still a thing. People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy. 1 You're not wrong, its just that most of us already know that, but the lobsterpot is still a thing. People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.
2 \n 2 \n
3 I'd prefer slightly smaller games myself. 8v8 would be a decent maximum, but people prefer to make a spectator pile than to shuffle over to a different room so... we stick to lobsterpots. 3 I'd prefer slightly smaller games myself. 8v8 would be a decent maximum, but people prefer to make a spectator pile than to shuffle over to a different room so... we stick to lobsterpots.
4 \n
5 I should note that, in addition to the curve you described, all commanders also bring a vanguard econ module into the game at start. So higher player densities also mean a smaller difference between starting and final metal incomes.