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You're not wrong, its just that most of us already know that, but the lobsterpot is still a thing. People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.
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You're not wrong, its just that most of us already know that, but the lobsterpot is still a thing. People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.
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I'd prefer slightly smaller games myself. 8v8 would be a decent maximum, but people prefer to make a spectator pile than to shuffle over to a different room so... we stick to lobsterpots.
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I'd prefer slightly smaller games myself. 8v8 would be a decent maximum, but people prefer to make a spectator pile than to shuffle over to a different room so... we stick to lobsterpots.
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I should note that, in addition to the curve you described, all commanders also bring a vanguard econ module into the game at start. So higher player densities also mean a smaller difference between starting and final metal incomes.
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