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Looking at replays... Some quick summary from spec's point of view.
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1 |
Looking at replays... Some quick summary from spec's point of view.
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Game 1: Early game is sort of back and forth, but midgame rover player has no answer to mass minotaur spam. Eventually mass scorcher overwhelms minotaurs, and tank player resigns, despite having 1K extra army value, 3K extra total value, and better static econ. Psych warfare win=)
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Game 1: Early game is sort of back and forth, but midgame rover player has no answer to mass minotaur spam. Eventually mass scorcher overwhelms minotaurs, and tank player resigns, despite having 1K extra army value, 3K extra total value, and better static econ. Psych warfare win=)
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Game 2: Rover player takes full map control with 3 darts, tank player focuses on eco. First few kodas make cost, but rover player just spams more units and takes mid decisevely, killing unfinished stinger with ~300 metal in it for free, as well as some other misc units. Tank player resigns again, still with superior eco.
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3 |
Game 2: Rover player takes full map control with 3 darts, tank player focuses on eco. First few kodas make cost, but rover player just spams more units and takes mid decisevely, killing unfinished stinger with ~300 metal in it for free, as well as some other misc units. Tank player resigns again, still with superior eco.
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Game 3: Koda sneaks out of tank base into rover base, kills a dart and a scorcher that were stationed to defend (making cost), almost kills a mex (negative micro). Then tank player decides to suicide a bunch of kodas to kill a bunch of scorcher-dart-fencer. Everybody dies but rover player gets to reclaim. Again, tank player enters midgame with superior eco, but nearly no units. GG is called by tank player.
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4 |
Game 3: Koda sneaks out of tank base into rover base, kills a dart and a scorcher that were stationed to defend (making cost), almost kills a mex (negative micro). Then tank player decides to suicide a bunch of kodas to kill a bunch of scorcher-dart-fencer. Everybody dies but rover player gets to reclaim. Again, tank player enters midgame with superior eco, but nearly no units. GG is called by tank player.
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5 |
Game 4: Early game is quite even, with kodas trading well vs scorcher-dart mix. Midgame transition for rovers is fencer spam, which deals well with kodas, but at that point tank player has over 30% eco advantage. Eco is barely raided by rover player, which transitions into more kodas than scorchers at some point. By some miracle (tank player suiciding kodas to dive on a com was a factor) the rover player stabilizes, and gets out an impaler and some static def. Tank player meanwhile sets up a massive push with 5 minos + ogre and a blob of kodas shielded by welders. While kodas die to rippers and welder spam gets thinned a bit, minotaur push wrecks face. While the first attack is held, followup is just relentless stream of mino-ogre spam. Rovers have generally no real answer to that anyway, so GG is inevitable. Nice dominatrix spam helps to hold the gates for a while, but then a huge wave of monos just rolls in and wrecks face .... except it retreats instead and gets captured by domis, domis capture EVERYTHING rovers win OMG WHAT DRAMA. Generally, upon seeing the domis tank player should have either switched into arty or gollies or something that has the range to deal with them. Instead he just tried suiciding kodachis which kinda worked, but never well enough to matter. GG is called for tank player. Again, losing with superior eco at time of resign.
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Game 4: Early game is quite even, with kodas trading well vs scorcher-dart mix. Midgame transition for rovers is fencer spam, which deals well with kodas, but at that point tank player has over 30% eco advantage. Eco is barely raided by rover player, which transitions into more kodas than scorchers at some point. By some miracle (tank player suiciding kodas to dive on a com was a factor) the rover player stabilizes, and gets out an impaler and some static def. Tank player meanwhile sets up a massive push with 5 minos + ogre and a blob of kodas shielded by welders. While kodas die to rippers and welder spam gets thinned a bit, minotaur push wrecks face. While the first attack is held, followup is just relentless stream of mino-ogre spam. Rovers have generally no real answer to that anyway, so GG is inevitable. Nice dominatrix spam helps to hold the gates for a while, but then a huge wave of monos just rolls in and wrecks face .... except it retreats instead and gets captured by domis, domis capture EVERYTHING rovers win OMG WHAT DRAMA. Generally, upon seeing the domis tank player should have either switched into arty or gollies or something that has the range to deal with them. Instead he just tried suiciding kodachis which kinda worked, but never well enough to matter. GG is called for tank player. Again, losing with superior eco at time of resign.
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Game 5: tank player plays defensively and dies to attrition with dart-scorcher and overall depression. very sad. Arguably this had more to do with micro mistakes from tank player rather than anything else.
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Game 5: tank player plays defensively and dies to attrition with dart-scorcher and overall depression. very sad. Arguably this had more to do with micro mistakes from tank player rather than anything else.
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Game 6: Very first koda gets caught with pants down by 2 darts and scorcher, dies. A lucky scorch gets into tank base and wrecks a welder there. GG is called.
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Game 6: Very first koda gets caught with pants down by 2 darts and scorcher, dies. A lucky scorch gets into tank base and wrecks a welder there. GG is called.
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Game 7: lotus and 2 welders die to scorcher and 2 darts. GG.
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Game 7: lotus and 2 welders die to scorcher and 2 darts. GG.
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Game 8: Tank player rushes ogre and wins. except he does not, instead he just gets aggro with some kodachis. Midgame starts with rover player having a substantial income advantage, and few fencers on the field. Kodas split to sneak through def, get caught by dart-scorcher and die. GG.
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Game 8: Tank player rushes ogre and wins. except he does not, instead he just gets aggro with some kodachis. Midgame starts with rover player having a substantial income advantage, and few fencers on the field. Kodas split to sneak through def, get caught by dart-scorcher and die. GG.
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Game 9: rover player applies relentless pressure, denying tank player any and all chance to leave the base, while naked-expanding behind. Economic win for rover player.
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Game 9: rover player applies relentless pressure, denying tank player any and all chance to leave the base, while naked-expanding behind. Economic win for rover player.
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Conclusion
1:
tank
vs
rover
matchup
is
fairly
even,
and
mostly
depends
on
players
decisions
rather
than
unit
qualities.
Kodachi
trades
well
vs
scorchers
if
there
are
>3
kodachis,
but
in
low
numbers
dies
to
fencer
spam
or
bad
luck.
3+
kodachis
are
actually
formidable
and
generally
win
most
fights.
Fencer
+
ripper
was
tried,
and
worked
quite
well.
Darts
are
critically
important
to
keep
tabs
on
where
the
kodas
are.
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12 |
Game
10
(
with
Anarchid)
:
Pregame
-
rover
player
picks
a
much
better
start
location,
getting
instantly
2
mex
advantage
and
easy
defense
in
the
corner.
In
early
game
a
scorcher
misses
an
opportunity
to
dive
on
tank
factory,
which
would
have
been
total
GG
for
tank
player.
Despite
this,
first
blood
is
drawn
by
koda
1v1
killing
a
scorcher.
Second
few
darts
and
scorchers
proceed
to
die
to
kodas
also.
Rover
player
chooses
to
go
for
a
com
push
(
guardian
com
drones
are
nice
for
keeping
kodas
from
regenning
too
much)
,
fencers
also
help
a
bit.
But
then
an
ogre
pops.
.
.
Rover
player
kills
the
ogre,
but
loses
com
and
3
lotuses,
as
well
as
few
fencers.
In
tank's
player
base.
.
.
At
this
point
tank
player
has
massive
eco
advantage,
and
GG
is
inevitable.
Overall
it
felt
like
the
ogre
killing
com
was
the
deciding
factor,
if
rover
player
was
a
bit
more
careful
he
could
take
the
game.
Also
the
fact
that
rover
player
(
despite
way
lower
rank)
had
a
noticeable
advantage
in
the
game
for
quite
some
time
sort
of
shows
that
rovers
are
probably
easier
to
work
than
tanks.
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13 |
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14 |
Conclusion 1: tank vs rover matchup is fairly even, slightly favoring the rovers, and mostly depends on players decisions rather than unit qualities. Kodachi trades well vs scorchers if there are >3 kodachis, but in low numbers dies to fencer spam or bad luck. 3+ kodachis are actually formidable and generally win most fights. Fencer + ripper was tried, and worked quite well. Darts are critically important to keep tabs on where the kodas are. I'd argue that tank play in 1v1 is a hit-and-miss sort of thing, and not for the weak in micro.
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13 |
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15 |
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Conclusion
2:
need
to
try
dart/scorcher
vs
minotaurs
and
other
heavies
more,
looks
like
its
fun.
Overall
seems
folks
underestimate
darts
in
straight
up
combat.
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16 |
Conclusion
2:
need
to
try
dart/scorcher
vs
minotaurs
and
other
heavies
more,
looks
like
its
fun.
Overall
seems
folks
underestimate
darts
in
straight
up
combat.
Also
I
think
ripper
vs
koda
was
not
really
explored
well.
Spamming
domis
vs
mass
tank
also
did
not
look
like
a
good
strat
for
e.
g.
a
team
game.
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15 |
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17 |
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Overall
I
feel
like
the
whole
koda
vs
scorcher
matchup
is
a
bit
strange
to
test,
as
blitz
just
destroys
scorchers
(
not
sure
if
darts
are
mixed
in)
,
so
the
whole
reason
for
koda
spam
is
questionable
at
best.
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18 |
Overall
I
feel
like
the
whole
koda
vs
scorcher
matchup
is
a
bit
strange,
and
in
some
crazy
way
favors
the
rover
player
pretty
hard.
Maybe
ppl
just
need
more
experience
doing
it
in
1v1?
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