1 |
I'll
admit,
the
scorcher
+
mass
dart
strat
didn't
feature
in
any
of
the
test
games
that
I
saw
during
the
couple
days
of
testing
kodachi
balance
changes.
But
it
looks
like
a
higher
micro
requirement
to
pull
off
than
using
kodachis
is,
which
probably
is
okay
even
if
it
ended
up
being
dominant.
That
leaves
more
room
for
mistakes
and
more
room
for
the
tank
player
to
devote
time
to
other
tasks.
I'll
have
to
see
if
I
can
try
pulling
off
the
scorchers
and
darts
thing,
I
am
kind
of
doubtful
tbh
:D
|
1 |
I'll
admit,
the
scorcher
+
mass
dart
strat
didn't
feature
in
any
of
the
test
games
that
I
saw
during
the
couple
days
of
testing
kodachi
balance
changes.
But
it
looks
like
a
higher
micro
requirement
to
pull
off
than
using
kodachis
is,
which
probably
is
okay
even
if
it
ended
up
being
dominant.
That
leaves
more
room
for
mistakes
and
more
room
for
the
tank
player
to
devote
time
to
other
tasks.
I'll
have
to
see
if
I
can
try
pulling
off
the
scorchers
and
darts
thing,
I
am
kind
of
doubtful
tbh
:D
Probably
should
be
noted
that
any
time
the
kodachis
+
scorcherdarts
are
clashing
the
kodachis
are
at
a
significant
cost
disadvantage,
for
example
in
the
last
video
the
first
clash
between
the
two
factories
occurs
at
340
metal
in
kodachis
vs
520
or
so
in
rover
units.
It
might
be
that
you
were
just
making
too
many
welders.
Also
when
you
have
multiple
welders
near
the
kodachis
you're
running
them
away
from
the
fight,
when
you
should
probably
be
trying
to
use
them
as
a
wall
to
absorb
damage
and
help
your
kodachis
last
longer.
So
I
would
say
the
results
are
definitely
not
clear
that
this
is
a
direct
counter.
But
it
is
certainly
valuable
testing.
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