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[q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q]
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1 |
[q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q]
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2 |
Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair.
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2 |
Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair.
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3 |
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4 |
However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game.
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4 |
However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game.
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5 |
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6 |
Additionally,
i
do
fail
to
see
why
you
think
this
should
distort
ratings.
If
a
player
has
the
skill
organizing
their
allies
into
a
functioning
team
-
be
it
via
squadding,
voice
comms,
rush
assistance
or
whatever
-
shouldn't
that
cause
higher
odds
of
winning
in
a
team
game,
and
thus
raise
their
elo
until
their
ability
to
cause
local
metal
imbalance
is
compensated?
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6 |
Additionally,
i
do
fail
to
see
why
you
think
this
should
distort
ratings.
If
a
player
has
the
skill
organizing
their
allies
into
a
functioning
team
-
be
it
via
squadding,
voice
comms,
rush
assistance
or
whatever
-
shouldn't
that
cause
higher
odds
of
winning
in
a
team
game,
and
thus
raise
their
elo
until
their
ability
to
cause
local
metal
imbalance
is
compensated
away?
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