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B944953 12 on Mearth_v4 (Multiplayer)

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Date Editor Before After
8/25/2020 12:42:22 AMEErankAdminAnarchid before revert after revert
8/25/2020 12:40:32 AMEErankAdminAnarchid before revert after revert
8/25/2020 12:39:45 AMEErankAdminAnarchid before revert after revert
8/25/2020 12:38:42 AMEErankAdminAnarchid before revert after revert
Before After
1 [q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q] 1 [q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q]
2 Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair. 2 Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair.
3 \n 3 \n
4 However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game. 4 However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game.
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6 Additionally, i do fail to see why you think this should distort ratings. If a player has the skill organizing their allies into a functioning team - be it via squadding, voice comms, rush assistance or whatever - shouldn't that cause higher odds of winning in a team game, and thus raise their elo until their ability to cause local metal imbalance is compensated? 6 Additionally, i do fail to see why you think this should distort ratings. If a player has the skill organizing their allies into a functioning team - be it via squadding, voice comms, rush assistance or whatever - shouldn't that cause higher odds of winning in a team game, and thus raise their elo until their ability to cause local metal imbalance is compensated away?