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B945050 2 on Wanderlust v03 (Multiplayer)

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Date Editor Before After
8/24/2020 7:37:59 PMCArankGalamesh before revert after revert
8/24/2020 5:56:51 PMCArankGalamesh before revert after revert
Before After
1 One perhaps undesired consequence of putting the radar on the commander is that it's much harder to expand without your opponent knowing, especially on small maps. 1 One perhaps undesired consequence of putting the radar on the commander is that it's much harder to expand without your opponent knowing, especially on small maps.
2 \n 2 \n
3 In this particular case one player built 2 mexes, a solar and wind gen. Then they went straight into ogre and moved across the field. 3 In this particular case one player built 2 mexes, a solar and wind gen. Then they went straight into ogre and moved across the field.
4 \n 4 \n
5 Unless the first thing you to is sneak a con to the opposite corner of the map, the enemy commander traveling across the map will see your con or your mex for that matter. 5 Unless the first thing you do is sneak a con to the opposite corner of the map, the enemy commander traveling across the map will see your con or your mex for that matter.
6 \n 6 \n
7 I could be wrong, but I interpret the commander having a built-in radar a mechanism to help players deal with raids. In games like these, the radar is as useful to the attacker as it is to the defender. 7 I could be wrong, but I interpret the commander having a built-in radar a mechanism to help players deal with raids. In games like these, the radar is as useful to the attacker as it is to the defender.