1 |
One perhaps undesired consequence of putting the radar on the commander is that it's much harder to expand without your opponent knowing, especially on small maps.
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1 |
One perhaps undesired consequence of putting the radar on the commander is that it's much harder to expand without your opponent knowing, especially on small maps.
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2 |
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2 |
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3 |
In this particular case one player built 2 mexes, a solar and wind gen. Then they went straight into ogre and moved across the field.
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3 |
In this particular case one player built 2 mexes, a solar and wind gen. Then they went straight into ogre and moved across the field.
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4 |
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4 |
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5 |
Unless
the
first
thing
you
to
is
sneak
a
con
to
the
opposite
corner
of
the
map,
the
enemy
commander
traveling
across
the
map
will
see
your
con
or
your
mex
for
that
matter.
|
5 |
Unless
the
first
thing
you
do
is
sneak
a
con
to
the
opposite
corner
of
the
map,
the
enemy
commander
traveling
across
the
map
will
see
your
con
or
your
mex
for
that
matter.
|
6 |
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6 |
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7 |
I could be wrong, but I interpret the commander having a built-in radar a mechanism to help players deal with raids. In games like these, the radar is as useful to the attacker as it is to the defender.
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7 |
I could be wrong, but I interpret the commander having a built-in radar a mechanism to help players deal with raids. In games like these, the radar is as useful to the attacker as it is to the defender.
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