1 |
As far as I can tell fencer is the unit the rest of the factory revolves around, and I think fencer is still doing its job. It hits its peak fairly early though because it doesn't scale very well. Almost every other unit feels mediocre, dominatrix aside. I feel like scorcher's problems would be easiest to solve with a higher minimum damage at max range. Because the current design makes fight move a huge trap and means anything that can kite a scorcher reasonably effectively (kodachi) gets a huge bonus against it. The only way scorchers can kill such units is by forcing them to get in close to kill fencers. I think scorchers are fine against assaults for the most part, but the way that fight move nerfs them means you have to do a lot of micro in every engagement to get a reasonable amount of damage out of them.
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1 |
As far as I can tell fencer is the unit the rest of the factory revolves around, and I think fencer is still doing its job. It hits its peak fairly early though because it doesn't scale very well. Almost every other unit feels mediocre, dominatrix aside. I feel like scorcher's problems would be easiest to solve with a higher minimum damage at max range. Because the current design makes fight move a huge trap and means anything that can kite a scorcher reasonably effectively (kodachi) gets a huge bonus against it. The only way scorchers can kill such units is by forcing them to get in close to kill fencers. I think scorchers are fine against assaults for the most part, but the way that fight move nerfs them means you have to do a lot of micro in every engagement to get a reasonable amount of damage out of them.
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2 |
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2 |
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3 |
Rippers are probably as strong as they can be without being too good, the high alpha is pretty good vs heavy raiders like bolas.
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3 |
Rippers are probably as strong as they can be without being too good, the high alpha is pretty good vs heavy raiders like bolas.
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4 |
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4 |
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5 |
Ravagers
have
to
be
a
little
mediocre
because
they're
so
much
faster
than
most
assaults,
but
maybe
the
change
to
mex
hp
has
made
it
harder
for
them
to
cost
efficiently
raid
now.
Perhaps
if
ravager
was
a
bit
more
alpha
strikey
so
it
could
3
shot
a
mex
it
would
feel
a
bit
better?
|
5 |
Ravagers
have
to
be
a
little
mediocre
because
they're
so
much
faster
than
most
assaults,
but
maybe
the
change
to
mex
hp
has
made
it
harder
for
them
to
cost
efficiently
raid
now.
Perhaps
if
ravager
was
a
bit
more
alpha
strikey
so
it
could
3
shot
a
mex
it
would
feel
a
bit
better?
That
would
help
it
take
advantage
of
its
speed
more
in
fighting
other
heavy
units
as
well.
|
6 |
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6 |
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7 |
Badgers see plenty of use in team games and would be really cancerous to play against if much better, so they probably are about as good as their design can be. Impalers also seem just fine, if a bit of a trap for low apm players.
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7 |
Badgers see plenty of use in team games and would be really cancerous to play against if much better, so they probably are about as good as their design can be. Impalers also seem just fine, if a bit of a trap for low apm players.
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