1 |
Kodachi has already been nerfed. It's a shadow of what it was. Kodachi dominance was them zooming in, one-shotting a cluster of wind/mexes and zooming out again. Once a few were stacked a good player could virtually lock you out of a game.
|
1 |
Kodachi has already been nerfed. It's a shadow of what it was. Kodachi dominance was them zooming in, one-shotting a cluster of wind/mexes and zooming out again. Once a few were stacked a good player could virtually lock you out of a game.
|
2 |
\n
|
2 |
\n
|
3 |
Current Kodachi needs to stay in range of its target constantly to kill it, giving enemies a chance to engage it.
|
3 |
Current Kodachi needs to stay in range of its target constantly to kill it, giving enemies a chance to engage it.
|
4 |
\n
|
4 |
\n
|
5 |
I
personally
like
the
retreat
bonus.
YinySpider
and
I
had
a
fun
duel
yesterday
with
groups
of
Kodachi
and
it
reminded
me
of
the
skill-based
Glaive
contests
people
used
to
enjoy.
The
retreat
bonus
means
that
you
can't
just
spam
more
units
to
win,
you
ahve
to
think
a
little
while
interacting.
|
5 |
I
personally
like
the
retreat
bonus.
TinySpider
and
I
had
a
fun
duel
yesterday
with
groups
of
Kodachi
and
it
reminded
me
of
the
skill-based
Glaive
contests
people
used
to
enjoy.
The
retreat
bonus
means
that
you
can't
just
spam
more
units
to
win,
you
ahve
to
think
a
little
while
interacting.
|
6 |
\n
|
6 |
\n
|
7 |
By mid-game Kodachi becomes kind of useless anyway, so if its messing up the early game increase the cost by 10% or so.
|
7 |
By mid-game Kodachi becomes kind of useless anyway, so if its messing up the early game increase the cost by 10% or so.
|
8 |
\n
|
8 |
\n
|
9 |
I personally miss Scorcher and the big damage it used to do ... but that's another story.
|
9 |
I personally miss Scorcher and the big damage it used to do ... but that's another story.
|