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[q] Shieldbots - pray. Bandit spam (1500+ metal) sorta works if jugg is mismicro'd, but most of them will die in process. Dirtbag spam can provide enough false targets for it to kill itself while pulling units in. [/q]
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[q] Shieldbots - pray. Bandit spam (1500+ metal) sorta works if jugg is mismicro'd, but most of them will die in process. Dirtbag spam can provide enough false targets for it to kill itself while pulling units in. [/q]
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Racketeer and Jugglenaut becomes useless. Cant use gravity guns and cant use jump.
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Racketeer and Jugglenaut becomes useless. Cant use gravity guns and cant use jump.
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[q] Airplanes - pray, or get enough bombers to kill it in 1 run, ambush and pray it is set on attract. [/q]
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[q] Airplanes - pray, or get enough bombers to kill it in 1 run, ambush and pray it is set on attract. [/q]
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Two disarm planes should disarm it especially when jugglenaut pulls units. Then bomb.
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Two disarm planes should disarm it especially when jugglenaut pulls units. Then bomb.
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[q] Spiders - 7-8 hermits will work OK, space them around to avoid AOE from jump. Venom also works (sorta) if you can ambush it. [/q]
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[q] Spiders - 7-8 hermits will work OK, space them around to avoid AOE from jump. Venom also works (sorta) if you can ambush it. [/q]
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Use two widow and follow with other units.
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Use two widow and follow with other units.
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[q] Striders - dante & ulti work great=) [/q]
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[q] Striders - dante & ulti work great=) [/q]
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Scorpion mass stun works also.
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Scorpion mass stun works also.
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Arty works vs jugglenaut. Low hp jugglenaut can be skuttled.
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Arty works vs jugglenaut. Low hp jugglenaut can be skuttled.
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Jugglenaut weak vs porc. Can jump only on weak towers.
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