1 |
After
some
tests,
here
are
some
basic
guidelines
on
how
to
deal
it
with
units
in
an
efficient
manner:
|
1 |
After
some
tests,
here
are
some
basic
guidelines
on
how
to
deal
it
with
units
in
an
efficient
(
below
jugglenaut
own
cost
and
without
relying
on
enemy
to
just
let
it
sit
under
artillery
fire)
manner:
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2 |
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2 |
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3 |
* Cloakbots - 4 Knghts. Preferably with area cloak. 3 will live. Best counter as it can not escape. Phantom works but is slow and easier to counter.
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3 |
* Cloakbots - 4 Knghts. Preferably with area cloak. 3 will live. Best counter as it can not escape. Phantom works but is slow and easier to counter.
|
4 |
*
Shieldbots
-
pray.
Bandit
spam
(
1500+
metal)
sorta
works
if
jugg
is
mismicro'd,
but
most
of
them
will
die
in
process.
Dirtbag
spam
can
provide
enough
false
targets
for
it
to
kill
itself
while
pulling
units
in.
|
4 |
*
Shieldbots
-
pray.
Bandit
spam
(
1500+
metal)
sorta
works
if
jugg
is
mismicro'd,
but
most
of
them
will
die
in
process.
Dirtbag
spam
can
provide
enough
false
targets
for
it
to
kill
itself
while
pulling
units
in.
Racketeers
work
but
you
need
many
shots
or
damaged
jugg
for
this
to
be
effective
(
i.
e.
to
disarm
it
after
it
jumps
onto
your
stuff,
but
before
it
jumps
back
so
bandits
can
kill
it)
.
|
5 |
* Rovers - 4-5 ravagers. 2-3 will live. Space them a bit to avoid AOE.
|
5 |
* Rovers - 4-5 ravagers. 2-3 will live. Space them a bit to avoid AOE.
|
6 |
* Heavy tank - 2 minotaurs or a golly will make short work of it. Blitz can work in large numbers via stunlock, but you MUST dodge the jump.
|
6 |
* Heavy tank - 2 minotaurs or a golly will make short work of it. Blitz can work in large numbers via stunlock, but you MUST dodge the jump.
|
7 |
*
Hovers
-
Lance
etc
obviously
works,
but
also
mace
is
good.
|
7 |
*
Hovers
-
Lance
etc
obviously
works
but
need
to
catch
it
off
guard.
3x
mace
is
good,
usually
guaranteed
kill.
|
8 |
* Jumpbots - 2 jacks can occupy it indefinitely, but will have trouble actually killing it. Use jump to avoid jugg's jump attack. 3 jacks can eventually kill it. Skuttle obviously works too.
|
8 |
* Jumpbots - 2 jacks can occupy it indefinitely, but will have trouble actually killing it. Use jump to avoid jugg's jump attack. 3 jacks can eventually kill it. Skuttle obviously works too.
|
9 |
*
Airplanes
-
pray,
or
get
enough
bombers
to
kill
it
in
1
run,
ambush
and
pray
it
is
set
on
attract.
|
9 |
*
Airplanes
-
pray,
or
get
enough
bombers
to
kill
it
in
1
run,
ambush
and
pray
it
is
set
on
attract.
Thunderbirds
work
but
you
need
many
of
them.
|
10 |
* Gunships - gnat-transport kidnap is effective. Nimbus works, but slowly (STAY OUT OF RANGE).
|
10 |
* Gunships - gnat-transport kidnap is effective. Nimbus works, but slowly (STAY OUT OF RANGE).
|
11 |
* Amph - pray. And yes, it can kill Grizz in 1v1 if it can jump on top of it.
|
11 |
* Amph - pray. And yes, it can kill Grizz in 1v1 if it can jump on top of it.
|
12 |
*
Spiders
-
7-8
hermits
will
work
OK,
space
them
around
to
avoid
AOE
from
jump.
Venom
also
works
(
sorta)
if
you
can
ambush
it.
|
12 |
*
Spiders
-
7-8
hermits
will
work
OK,
space
them
around
to
avoid
AOE
from
jump.
Venom
also
works
(
sorta)
if
you
can
ambush
it.
Widow
obviously
works
too
but
you
need
3
widows
to
stun
it
for
long
enough
for
fleas/redbacks
to
finish
it
off
before
it
unstuns
and
can
jump
away
&
repair.
Overall
this
is
reliable
but
over
cost.
|
13 |
*
Striders
-
dante
&
ulti
work
great=)
|
13 |
*
Striders
-
dante
&
ulti
work
great=)
Scorpion
is
effective
if
you
sneak
up
and
use
ability.
|
14 |
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14 |
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15 |
Units not explicitly mentioned here either can not make cost or will be countered by Jugg (e.g. scalpels get pulled in and die, despite being on paper good vs jugg, Reventants can not be killed by Jugg, but it can push them into enemy territory or keep them pinned until support units can kill them).
|
15 |
Units not explicitly mentioned here either can not make cost or will be countered by Jugg (e.g. scalpels get pulled in and die, despite being on paper good vs jugg, Reventants can not be killed by Jugg, but it can push them into enemy territory or keep them pinned until support units can kill them).
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16 |
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16 |
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PS: I'm not in any way saying Jugg is broken/needs rebalance. This is just a guide=)
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17 |
PS: I'm not in any way saying Jugg is broken/needs rebalance. This is just a guide=)
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18 |
Edit: added info for racketeers, thunderbird, and widow as per suggestions.
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