1 |
It
should
be
possible
to
create
a
weapon
that
fires
a
high-trajectory
ballistic
Cannon
shot
at
a
target
that
then
turns
into
a
torpedo
when
entering
water,
aimed
at
whetever
the
launcher
targeted
with
the
cannon
shell.
|
1 |
It
should
be
possible
to
create
a
weapon
that
fires
a
high-trajectory
ballistic
Cannon
(
.
.
.
or
to
be
fair,
almost
any
other
kind
of
weapon;
StarburstLauncher
may
be
quite
adequate)
shot
at
a
target
that
then
turns
into
a
torpedo
when
entering
water,
aimed
at
whetever
the
launcher
targeted
with
the
cannon
shell.
|
2 |
\n
|
2 |
\n
|
3 |
Perhaps it can even be something like the badger's projectile - the launcher can think that the weapon penetrates the water, while the actual shell will smash against the surface of whatever it hits, be it water, land, or unit - and creating the torpedo projectile with arbitrary physical parameters.
|
3 |
Perhaps it can even be something like the badger's projectile - the launcher can think that the weapon penetrates the water, while the actual shell will smash against the surface of whatever it hits, be it water, land, or unit - and creating the torpedo projectile with arbitrary physical parameters.
|
4 |
\n
|
4 |
\n
|
5 |
The initial shell would probably have no bounce in this particular solution, but it could be induced to fire unconditionally , and the freshly spawned torpedo projectile could have all the bounce it wants.
|
5 |
The initial shell would probably have no bounce in this particular solution, but it could be induced to fire unconditionally , and the freshly spawned torpedo projectile could have all the bounce it wants.
|