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Urchin on land sorta broken?

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Date Editor Before After
8/10/2020 1:09:08 PMEErankAdminAnarchid before revert after revert
8/10/2020 1:03:11 PMEErankAdminAnarchid before revert after revert
Before After
1 It should be possible to create a weapon that fires a high-trajectory ballistic Cannon shot at a target that then turns into a torpedo when entering water, aimed at whetever the launcher targeted with the cannon shell. 1 It should be possible to create a weapon that fires a high-trajectory ballistic Cannon ( . . . or to be fair, almost any other kind of weapon; StarburstLauncher may be quite adequate) shot at a target that then turns into a torpedo when entering water, aimed at whetever the launcher targeted with the cannon shell.
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3 Perhaps it can even be something like the badger's projectile - the launcher can think that the weapon penetrates the water, while the actual shell will smash against the surface of whatever it hits, be it water, land, or unit - and creating the torpedo projectile with arbitrary physical parameters. 3 Perhaps it can even be something like the badger's projectile - the launcher can think that the weapon penetrates the water, while the actual shell will smash against the surface of whatever it hits, be it water, land, or unit - and creating the torpedo projectile with arbitrary physical parameters.
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5 The initial shell would probably have no bounce in this particular solution, but it could be induced to fire unconditionally , and the freshly spawned torpedo projectile could have all the bounce it wants. 5 The initial shell would probably have no bounce in this particular solution, but it could be induced to fire unconditionally , and the freshly spawned torpedo projectile could have all the bounce it wants.