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You make units, and each unit generates a different amount of energy, which it says on the unit. Cheaper units give more energy relative to their metal cost, so cheaper units can be used to build economy. When your wave spawns, you get metal equal to your energy income. Also, your hero gets metal by killing stuff.
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You make units, and each unit generates a different amount of energy, which it says on the unit. Cheaper units give more energy relative to their metal cost, so cheaper units can be used to build economy. When your wave spawns, you get metal equal to your energy income. Also, your hero gets metal by killing stuff.
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The solution to the multiple-people-on-one-platform problem is to make it so the total income of all people on a platform combined, is the same for all platforms (if everyone makes the same units). This ensures that when a platform spawns, the wave is the same size regardless of which platform it is.
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The solution to the multiple-people-on-one-platform problem is to make it so the total income of all people on a platform combined, is the same for all platforms (if everyone makes the same units). This ensures that when a platform spawns, the wave is the same size regardless of which platform it is.
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To do this it is first necessary to alter the initial metal amounts at the start of the game depending on how many people are on the platform. If there are 3 people on the platform, each should get 1/3 the normal starting amount, so the total metal for each platform at the start is the same.
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To do this it is first necessary to alter the initial metal amounts at the start of the game depending on how many people are on the platform. If there are 3 people on the platform, each should get 1/3 the normal starting amount, so the total metal for each platform at the start is the same.
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After that, if each person gets the full metal income for their units at the same intervals - such as each player getting it with every wave - that should work out, if you don't consider the heroes. Due to the initial amounts being lower, each player on a crowded platform will have a fraction of the units, so their later income from those units will also be proportionately lower without the need for another adjustment.
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After that, if each person gets the full metal income for their units at the same intervals - such as each player getting it with every wave - that should work out, if you don't consider the heroes. Due to the initial amounts being lower, each player on a crowded platform will have a fraction of the units, so their later income from those units will also be proportionately lower without the need for another adjustment.
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Considering the heroes, hero income should be divided by the number of people on your platform.
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Considering the heroes, hero income should be divided by the number of people on your platform.
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Alternatively: give each player the same amount of income (if they make the same units), and spawn one player at a time instead of one platform.
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