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Those stats are interesting GoogleFrog.
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Those stats are interesting GoogleFrog.
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Updating the main menu may actually go a long way to increase the "perceived" quality of the product. I know as an engineer that this type of talk may sound silly. But, after some experience in product development, perceived quality is actually very important. When it comes to engagement, it may be even more important than "actual" quality, sadly...
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Updating the main menu may actually go a long way to increase the "perceived" quality of the product. I know as an engineer that this type of talk may sound silly. But, after some experience in product development, perceived quality is actually very important. When it comes to engagement, it may be even more important than "actual" quality, sadly...
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Spend the week or whatever it takes to make the main menu look sexy and as silly as it sounds, it may actually help a lot in retaining people.
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Spend the week or whatever it takes to make the main menu look sexy and as silly as it sounds, it may actually help a lot in retaining people.
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Do you have stats on how many people install, but never actually jump into a multiplayer game?
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Do you have stats on how many people install, but never actually jump into a multiplayer game?
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I think something that could be improved with the menu very quickly is simply the button sizing and placement. The balance is off in terms of button importance and screen real estate and positions. The buttons needed to jump into a game are small and off to the side compared to the massive community section that dominates the main menu. I know when I first installed the game, it took me a second to get my bearing in terms of how to get int a game. Also, colours and iconography can help a lot to focus people's attention to what is important.
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I think something that could be improved with the menu very quickly is simply the button sizing and placement. The balance is off in terms of button importance and screen real estate and positions. The buttons needed to jump into a game are small and off to the side compared to the massive community section that dominates the main menu. I know when I first installed the game, it took me a second to get my bearing in terms of how to get int a game. Also, colours and iconography can help a lot to focus people's attention to what is important.
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Also,
when
you
click
the
multiplayer
button,
I
think
the
battle
list
should
perhaps
show
by
default.
Have
an
extra
click
needed
there
is
pointless.
Matchmaking
often
has
0
players,
and
the
phrase
"battle
list"
doesn't
mean
anything
so
many
people
may
never
even
click
on
that
button
before
clicking
back.
They
may
just
click
on
the
match
making,
see
there
are
0
players
online,
and
then
just
hit
back.
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11 |
Also,
when
you
click
the
multiplayer
button,
I
think
the
battle
list
should
perhaps
show
by
default?
Having
an
extra
click
needed
there
to
get
to
the
battle
list
is
pointless.
Matchmaking
often
has
0
players,
and
the
phrase
"battle
list"
doesn't
mean
anything
so
many
people
may
never
even
click
on
that
button
before
clicking
back.
They
may
just
click
on
the
match
making,
see
there
are
0
players
online,
and
then
just
hit
back.
Maybe
the
battle
list
is
always
present
on
the
bottom
of
the
main
menu?
That
way,
it's
hard
to
miss.
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However, this is all conjecture. Maybe there is a way to get more granular data on this stuff? As they say, if you can measure it, you can manage it. If there is a 70% drop off due to issue with the main menu, either the interface or the branding. That seems like it could be a quick fix, relatively speaking.
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However, this is all conjecture. Maybe there is a way to get more granular data on this stuff? As they say, if you can measure it, you can manage it. If there is a 70% drop off due to issue with the main menu, either the interface or the branding. That seems like it could be a quick fix, relatively speaking.
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I don't know what your guy's budget is, but have you considered consulting with a designer or anything? I hope this doesn't come off the wrong way, but some of the artwork that is chosen for loading screens is inconsistent in terms of quality...
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I don't know what your guy's budget is, but have you considered consulting with a designer or anything? I hope this doesn't come off the wrong way, but some of the artwork that is chosen for loading screens is inconsistent in terms of quality...
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Anyways, do you have more stats to share? That may help finding some hangups.
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Anyways, do you have more stats to share? That may help finding some hangups.
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