1 |
What
determines
the
rate
at
which
a
game
"catches
up"
when
rejoining
an
in-progress
game.
|
1 |
What
determines
the
rate
at
which
a
game
"catches
up"
when
rejoining
an
in-progress
game?
|
2 |
\n
|
2 |
\n
|
3 |
I've noticed that larger, longer, and more unit dense games catch up slower. Additionally, after upgrading computers, catching up is generally faster.
|
3 |
I've noticed that larger, longer, and more unit dense games catch up slower. Additionally, after upgrading computers, catching up is generally faster.
|
4 |
\n
|
4 |
\n
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5 |
While catching up in a recent game, I opened resource monitor to see what was being used. To my surprise, both CPU and GPU were well under 100%, both being in the 30-40% range. Additionally, there was ~7GB of free RAM at all times. This results that the "catch up" rate was not limited by CPU, GPU, or RAM.
|
5 |
While catching up in a recent game, I opened resource monitor to see what was being used. To my surprise, both CPU and GPU were well under 100%, both being in the 30-40% range. Additionally, there was ~7GB of free RAM at all times. This results that the "catch up" rate was not limited by CPU, GPU, or RAM.
|
6 |
\n
|
6 |
\n
|
7 |
What other factors might affect the "catch up" rate, or is there just a hard cap on how fast it can go?
|
7 |
What other factors might affect the "catch up" rate, or is there just a hard cap on how fast it can go?
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