1 |
Size
is
weird
in
Zero-K,
trees
are
a
thing
and
they
suggest
the
robots
are
about
building-sized,
which
is
weird
to
begin
it
since
it
means
even
the
likes
of
fleas
are
the
size
of
cars
or
so.
|
1 |
Size
is
weird
in
Zero-K,
trees
are
a
thing
and
they
suggest
the
robots
are
about
building-sized,
which
is
weird
to
begin
with
since
it
means
even
the
likes
of
fleas
are
the
size
of
cars
or
so.
|
2 |
\n
|
2 |
\n
|
3 |
But then there are things like that that imply the maps are entire continents or so.
|
3 |
But then there are things like that that imply the maps are entire continents or so.
|
4 |
\n
|
4 |
\n
|
5 |
The entire family of TA-like games seems equally confused regarding how big these robots are supposed to be.
|
5 |
The entire family of TA-like games seems equally confused regarding how big these robots are supposed to be.
|
6 |
\n
|
6 |
\n
|
7 |
I suppose we can assume the trees are huge and everything is city-sized instead.
|
7 |
I suppose we can assume the trees are huge and everything is city-sized instead.
|