1 |
http://wiki.openttd.org/Game_mechanics#Delivery_payment_rates
|
1 |
http://wiki.openttd.org/Game_mechanics#Delivery_payment_rates
|
2 |
\n
|
2 |
\n
|
3 |
Nope, default. The only thing that beats coal is Goods, which require you to support at least one other industry, and have a worse late delivery penalty, or Valuables which always come in very low amounts and have an awful late penalty. Every base material costs at least $10 less. Passengers are -awful-.
|
3 |
Nope, default. The only thing that beats coal is Goods, which require you to support at least one other industry, and have a worse late delivery penalty, or Valuables which always come in very low amounts and have an awful late penalty. Every base material costs at least $10 less. Passengers are -awful-.
|
4 |
\n
|
4 |
\n
|
5 |
Squares traveled are a flat multiplication of your cargo value, while you lose 0.4% of your final price per day late over 7. This means that no matter your speed, you will have to travel for 257 days before you stop gaining profit (0.4% of 250 is 1, wiping out a days worth of profit no matter how fast you traveled). However, the penalty caps at 88%, which is (88/0.4=) 227 days!
|
5 |
Squares traveled are a flat multiplication of your cargo value, while you lose 0.4% of your final price per day late over 7. This means that no matter your speed, you will have to travel for 257 days before you stop gaining profit (0.4% of 250 is 1, wiping out a days worth of profit no matter how fast you traveled). However, the penalty caps at 88%, which is (88/0.4=) 227 days!
|
6 |
\n
|
6 |
\n
|
7 |
There
are
a
lot
of
other
variables
here,
like
the
initial
cost
of
track
and
train.
But
trains
are
much
more
expensive
than
track,
so
making
several
trains
that
each
do
a
7
day
trip
is
never
going
to
be
as
good
as
making
a
single
long
track
with
one
train
on
it.
|
7 |
There
are
a
lot
of
other
variables
here,
like
the
initial
cost
of
track
and
train.
But
trains
are
much
more
expensive
than
track,
so
making
several
trains
that
each
do
a
7
day
trip
is
never
going
to
be
as
good
as
making
a
single
long
track
with
one
train
on
it,
and
adding
more
trains
as
income
increases.
|