1 |
Just
a
strategy
question
for
1v1.
Badgers
confound
me
again
and
again.
They
outrange
most
units
and
defenses,
they
are
cheap
enough
to
appear
early,
and
they
are
fast
enough
that
chasing
them
down
usually
doesn't
work.
|
1 |
Just
a
strategy
question
mostly
for
1v1.
Badgers
confound
me
again
and
again.
They
outrange
most
units
and
defenses,
they
are
cheap
enough
to
appear
early,
and
they
are
fast
enough
that
chasing
them
down
usually
doesn't
work.
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2 |
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2 |
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3 |
With tanks, I can try to chase them down with kodachi/blitz but they usually have LLTs, scorchers, rippers, or a commander they can run behind. And kodachi/blitz die fast to badger mines, too.
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3 |
With tanks, I can try to chase them down with kodachi/blitz but they usually have LLTs, scorchers, rippers, or a commander they can run behind. And kodachi/blitz die fast to badger mines, too.
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4 |
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4 |
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5 |
With tanks I can rush tremor, but tremor is expensive, slow, and vulnerable. Also tremor can be only 1 place at a time, while badgers are fast and cheap enough to attack everywhere the tremor isn't.
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5 |
With tanks I can rush tremor, but tremor is expensive, slow, and vulnerable. Also tremor can be only 1 place at a time, while badgers are fast and cheap enough to attack everywhere the tremor isn't.
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6 |
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6 |
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7 |
I haven't tried emissary against badgers. Not sure that would be better than tremor.
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7 |
I haven't tried emissary against badgers. Not sure that would be better than tremor.
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8 |
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8 |
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9 |
I might try to make and repair razors or gauss to just take the hits. Is that the answer, just make defenses that take them a long time to chew through, to delay them while making tremors?
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9 |
I might try to make and repair razors or gauss to just take the hits. Is that the answer, just make defenses that take them a long time to chew through, to delay them while making tremors?
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10 |
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10 |
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11 |
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11 |
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12 |
Spiders also seem to have no good answer to badgers. I've heard it suggested to make widows to stun their riot units, and then chase down the badgers with fleas. This sounds like a difficult micro-intensive plan that might not work if he has more than a couple scorchers or LLTs. Badgers are so fast, they are good at retreating into safety from even fleas. But maybe it's the thing to do anyway, what do you think?
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12 |
Spiders also seem to have no good answer to badgers. I've heard it suggested to make widows to stun their riot units, and then chase down the badgers with fleas. This sounds like a difficult micro-intensive plan that might not work if he has more than a couple scorchers or LLTs. Badgers are so fast, they are good at retreating into safety from even fleas. But maybe it's the thing to do anyway, what do you think?
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13 |
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14 |
A crab on a spire can outrange them. Maybe that's the real answer with spiders.
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14 |
A crab on a spire can outrange them. Maybe that's the real answer with spiders.
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15 |
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15 |
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16 |
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16 |
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17 |
Same for shieldbots, doubly because badger mines can get through shields if you walk over them. Shieldbots are slow, especially a shield ball with aspis. In team games the answer is to ask an ally to make artillery units. Maybe a stream of dirtbags would work to push them back in 1v1. But that would be constantly bleeding resources.
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17 |
Same for shieldbots, doubly because badger mines can get through shields if you walk over them. Shieldbots are slow, especially a shield ball with aspis. In team games the answer is to ask an ally to make artillery units. Maybe a stream of dirtbags would work to push them back in 1v1. But that would be constantly bleeding resources.
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18 |
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18 |
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19 |
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19 |
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20 |
Is the answer simply to switch factories to one that can counter them? e.g. hovers have halberds that I've heard are good against badgers. Or the rover factory can produce a unit called a badger that can trade on equal terms with badgers.
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20 |
Is the answer simply to switch factories to one that can counter them? e.g. hovers have halberds that I've heard are good against badgers. Or the rover factory can produce a unit called a badger that can trade on equal terms with badgers.
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21 |
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22 |
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23 |
edit: pickets on height-7 spires outrange them. So I guess that's a good defensive solution.
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