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Another strange phenomenon that can make matchmaking difficult is that many low rank players are actively hurting their team through their poor metal allocation. Low rank players can easily boost their effective elo by resigning immediately, because the metal will be better spent across the team as a whole.
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Another strange phenomenon that can make matchmaking difficult is that many low rank players are actively hurting their team through their poor metal allocation. Low rank players can easily boost their effective elo by resigning immediately, because the metal will be better spent across the team as a whole.
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Now obviously people play to enjoy the game, so new players won't just insta-resign to boost their winrate. However, in the case where a lower rank player happens to disconnect for whatever reason at the start of the game, the best player gets the extra com and the metal that would otherwise have been used poorly, is now spread out among better player.
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Now obviously people play to enjoy the game, so new players won't just insta-resign to boost their winrate. However, in the case where a lower rank player happens to disconnect for whatever reason at the start of the game, the best player gets the extra com and the metal that would otherwise have been used poorly, is now spread out among better player.
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Teams with fewer of those very new players will have a significantly better chance at winning, but this is dependent on random disconnects, which cannot be predicted by balancer.
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Teams with fewer of those very new players will have a significantly better chance at winning, but this is dependent on random disconnects, which cannot be predicted by balancer.
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NOTE: This will have a larger significance in smaller games, but is still applicable to larger games as well
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