1 |
I think everyone is missing the key problem, to properly counter them EVERYONE needs to do what you are suggesting. For a big team game with 16 players on team there will always be people that do not terraform or make defencesw. If everyone did make defenses how much metal would that cost? Even if everyone only made a single Faraday its 4000 metal.
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1 |
I think everyone is missing the key problem, to properly counter them EVERYONE needs to do what you are suggesting. For a big team game with 16 players on team there will always be people that do not terraform or make defencesw. If everyone did make defenses how much metal would that cost? Even if everyone only made a single Faraday its 4000 metal.
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2 |
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3 |
When I am air I always make lots of swifts, which are a semi decent counter as they can respond fast enough. However they do super low damage and spend so long flying away and turning that the Scythes often just recloak and run away.
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3 |
When I am air I always make lots of swifts, which are a semi decent counter as they can respond fast enough. However they do super low damage and spend so long flying away and turning that the Scythes often just recloak and run away.
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4 |
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5 |
Lotus is useless.
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5 |
Lotus is useless.
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6 |
Faraday doesn't do damage and can only stun them if grouped.
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6 |
Faraday doesn't do damage and can only stun them if grouped.
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7 |
Terraform is expensive.
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7 |
Terraform is expensive.
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8 |
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9 |
Basically preemptively building a shitload of defences is not viable. Especially on larger maps.
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9 |
Basically preemptively building a shitload of defences is not viable. Especially on larger maps.
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10 |
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10 |
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11 |
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12 |
I.E. this all boils down to it being too easy to sneak past defenses. You get no reaction time. So first you know about them attacking you is when they start attacking your stuff.
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12 |
I.E. this all boils down to it being too easy to sneak past defenses. You get no reaction time. So first you know about them attacking you is when they start attacking your stuff.
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13 |
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13 |
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14 |
Even
2
scythes
are
enough
to
kill
a
fac
most
of
the
time
even
with
defenses,
you
just
need
to
put
them
at
an
angle
where
the
fac
blocks
the
turrets.
Or
if
com
is
defending
fac
then
you
just
run
round
the
factory
and
com
can't
hit
you.
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14 |
Even
2
scythes
are
enough
to
kill
a
fac
most
of
the
time
even
with
defenses,
you
just
need
to
put
them
at
an
angle
where
the
fac
blocks
the
turrets.
Or
if
com
is
defending
fac
then
you
just
run
round
the
factory
and
com
can't
hit
you.
By
the
time
any
units
get
even
close
the
fac
is
dead
and
the
scythes
are
away
in
the
wind,
or
died
to
the
factory
exploding.
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15 |
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16 |
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16 |
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17 |
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17 |
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18 |
1. I would suggest increasing decloak distance from 75 -> 125. Plus reducing hp from 800-600.
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18 |
1. I would suggest increasing decloak distance from 75 -> 125. Plus reducing hp from 800-600.
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19 |
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19 |
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20 |
2. Make units that provide cloaking also decloak enemy units. Or a separate building that performs decloaking role.
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20 |
2. Make units that provide cloaking also decloak enemy units. Or a separate building that performs decloaking role.
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21 |
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21 |
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