1 |
A
single
lotus
takes
over
10
seconds
to
kill
a
scythe,
the're
not
really
a
viable
scythe
counter,
even
with
a
pillar,
given
that
you're
going
to
need
to
counter
multiple
angles,
take
scythe
concentration
into
account,
etc.
Faraday
work
better
despite
the
greater
expense.
|
1 |
A
single
lotus
takes
over
10
seconds
to
kill
a
scythe,
the're
not
really
a
viable
scythe
counter,
even
with
a
pillar,
given
that
you're
going
to
need
to
counter
multiple
angles,
take
scythe
concentration
into
account,
etc.
Faraday
work
better
despite
the
greater
initial
expense.
|
2 |
\n
|
2 |
\n
|
3 |
Honestly I'd be happy with just a building specifically meant for building anti-cloak barriers, as in, a building that generates a radius where all cloaking units are decloaked, and its sufficiently cheap that making walls of them is viable. Then you could make anti-cloak building walls without annoyance and without wondering exactly how much you can space things etc.
|
3 |
Honestly I'd be happy with just a building specifically meant for building anti-cloak barriers, as in, a building that generates a radius where all cloaking units are decloaked, and its sufficiently cheap that making walls of them is viable. Then you could make anti-cloak building walls without annoyance and without wondering exactly how much you can space things etc.
|
4 |
\n
|
4 |
\n
|
5 |
They would basically be for anti-cloak barriers what pylons are for linking the energy grid.
|
5 |
They would basically be for anti-cloak barriers what pylons are for linking the energy grid.
|
6 |
\n
|
6 |
\n
|
7 |
Another alternative would be giving all units the same decloak radius and re-balancing accordingly (maybe a few would need re-work). It would them be possible to add an UI element showing the "decloak aura" of all your units and buildings, aka, you can see if your anti-cloak wall has holes or not.
|
7 |
Another alternative would be giving all units the same decloak radius and re-balancing accordingly (maybe a few would need re-work). It would them be possible to add an UI element showing the "decloak aura" of all your units and buildings, aka, you can see if your anti-cloak wall has holes or not.
|
8 |
\n
|
8 |
\n
|
9 |
I guess what I'm trying to say is that part of what makes scythes so frustrating is that its difficult to figure out how to detect them. Without being able to visualize the radius in action, its hard to tell how reliable a certain patrol or llt wall is gonna be. Something similar can be said about spies.
|
9 |
I guess what I'm trying to say is that part of what makes scythes so frustrating is that its difficult to figure out how to detect them. Without being able to visualize the radius in action, its hard to tell how reliable a certain patrol or llt wall is gonna be. Something similar can be said about spies.
|