1 |
The kind of description you have made in that post could be applied to various other unit combinations such as:
|
1 |
The kind of description you have made in that post could be applied to various other unit combinations such as:
|
2 |
\n
|
2 |
\n
|
3 |
- Placeholders holding units still for Jacks (and other stuff)
|
3 |
- Placeholders holding units still for Jacks (and other stuff)
|
4 |
- shields protecting artillery/Felons/whatever that would otherwise be fragile
|
4 |
- shields protecting artillery/Felons/whatever that would otherwise be fragile
|
5 |
- constructors making terraform pillars for Crab
|
5 |
- constructors making terraform pillars for Crab
|
6 |
- cloaked units spotting for Phantom/Sling/whatever
|
6 |
- cloaked units spotting for Phantom/Sling/whatever
|
7 |
- Thunderbird with a lot of stuff
|
7 |
- Thunderbird with a lot of stuff
|
8 |
et cetera.
|
8 |
et cetera.
|
9 |
\n
|
9 |
\n
|
10 |
I
think
the
game
is
better
off
for
having
synergistic
units
and
strategies.
The
problem
in
this
case
is
how
strong
this
particular
strategy
happens
to
be,
not
that
the
synergy
exists
at
all.
|
10 |
I
think
the
game
is
better
off
for
having
these
kinds
of
synergistic
units
and
strategies.
The
problem
in
this
case
is
how
strong
this
particular
strategy
happens
to
be,
not
that
the
synergy
exists
at
all.
|