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B923129 25 on FolsomDamDeluxeV4 (Multiplayer)

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Date Editor Before After
7/11/2020 9:07:39 AMAUrankAdminAquanim before revert after revert
7/11/2020 9:07:08 AMAUrankAdminAquanim before revert after revert
7/11/2020 9:06:49 AMAUrankAdminAquanim before revert after revert
7/11/2020 9:05:35 AMAUrankAdminAquanim before revert after revert
Before After
1 The kind of description you have made in that post could be applied to various other unit combinations such as: 1 The kind of description you have made in that post could be applied to various other unit combinations such as:
2 \n 2 \n
3 - Placeholders holding units still for Jacks (and other stuff) 3 - Placeholders holding units still for Jacks (and other stuff)
4 - shields protecting artillery/Felons/whatever that would otherwise be fragile 4 - shields protecting artillery/Felons/whatever that would otherwise be fragile
5 - constructors making terraform pillars for Crab 5 - constructors making terraform pillars for Crab
6 - cloaked units spotting for Phantom/Sling/whatever 6 - cloaked units spotting for Phantom/Sling/whatever
7 - Thunderbird with a lot of stuff 7 - Thunderbird with a lot of stuff
8 et cetera. 8 et cetera.
9 \n 9 \n
10 I think the game is better off for having synergistic units and strategies. The problem in this case is how strong this particular strategy happens to be, not that the synergy exists at all. 10 I think the game is better off for having these kinds of synergistic units and strategies. The problem in this case is how strong this particular strategy happens to be, not that the synergy exists at all.