1 |
Another
problem
is
the
matchmaker
is
pretty
aggressive
when
it's
your
first
game
and
you
don't
have
a
rating,
this
is
for
calibration
purpose
but
it
will
result
in
your
first
game
or
two
being
possibly
pretty
hopeless.
Once
your
rating
is
known
and
stabilizes,
the
matchmaker
will
not
send
you
into
quite
so
lopsided
games.
This
isn't
ideal
and
it
would
be
nicer
if
you
could
pick
your
starting
level
instead,
but
that
obviously
requires
work.
|
1 |
Another
problem
is
the
matchmaker
is
pretty
aggressive
when
it's
your
first
game
and
you
don't
have
a
rating,
this
is
for
calibration
purpose
but
it
will
result
in
your
first
game
or
two
being
possibly
pretty
hopeless.
Once
your
rating
is
known
and
stabilizes,
the
matchmaker
will
not
send
you
into
quite
so
lopsided
games.
This
isn't
ideal
and
it
would
be
nicer
if
you
could
pick
your
starting
level
instead
or
the
matchmaker
used
casual
rating
for
the
initial
games,
but
that
obviously
requires
work.
|
2 |
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2 |
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3 |
The matchmaker will not propose battles where you are known to have less than a roughly 10% win chance, and will take a few minutes to reach this level. It's an unfortunate trade off between fair games and actually getting a game given the low population size, and the lobby doesn't make this trade off apparent at all. What you can do is cancel queuing and re-queue after 2-3 minutes to prevent the matchmaker from pairing you up against much stronger or weaker opponents, but letting you set a maximum rating deviation explicitly would be nicer.
|
3 |
The matchmaker will not propose battles where you are known to have less than a roughly 10% win chance, and will take a few minutes to reach this level. It's an unfortunate trade off between fair games and actually getting a game given the low population size, and the lobby doesn't make this trade off apparent at all. What you can do is cancel queuing and re-queue after 2-3 minutes to prevent the matchmaker from pairing you up against much stronger or weaker opponents, but letting you set a maximum rating deviation explicitly would be nicer.
|
4 |
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4 |
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5 |
There's definitely room to make the matchmaker behaviors explicit, maybe just informing people the first couple games are calibration games would help (Starcraft 2 has the same problem when newcomers enter their ladder), or show the maximum allowed WHR variation given how long you've been queuing for but there's no super clear way to do that ("waiting for 4:23, matching 20-80% win chance" maybe).
|
5 |
There's definitely room to make the matchmaker behaviors explicit, maybe just informing people the first couple games are calibration games would help (Starcraft 2 has the same problem when newcomers enter their ladder), or show the maximum allowed WHR variation given how long you've been queuing for but there's no super clear way to do that ("waiting for 4:23, matching 20-80% win chance" maybe).
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