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Matchmaking is broke

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Date Editor Before After
7/10/2020 8:17:58 PMUSrankLegomenon before revert after revert
7/10/2020 8:11:16 PMUSrankLegomenon before revert after revert
Before After
1 Another problem is the matchmaker is pretty aggressive when it's your first game and you don't have a rating, this is for calibration purpose but it will result in your first game or two being possibly pretty hopeless. Once your rating is known and stabilizes, the matchmaker will not send you into quite so lopsided games. This isn't ideal and it would be nicer if you could pick your starting level instead, but that obviously requires work. 1 Another problem is the matchmaker is pretty aggressive when it's your first game and you don't have a rating, this is for calibration purpose but it will result in your first game or two being possibly pretty hopeless. Once your rating is known and stabilizes, the matchmaker will not send you into quite so lopsided games. This isn't ideal and it would be nicer if you could pick your starting level instead or the matchmaker used casual rating for the initial games, but that obviously requires work.
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3 The matchmaker will not propose battles where you are known to have less than a roughly 10% win chance, and will take a few minutes to reach this level. It's an unfortunate trade off between fair games and actually getting a game given the low population size, and the lobby doesn't make this trade off apparent at all. What you can do is cancel queuing and re-queue after 2-3 minutes to prevent the matchmaker from pairing you up against much stronger or weaker opponents, but letting you set a maximum rating deviation explicitly would be nicer. 3 The matchmaker will not propose battles where you are known to have less than a roughly 10% win chance, and will take a few minutes to reach this level. It's an unfortunate trade off between fair games and actually getting a game given the low population size, and the lobby doesn't make this trade off apparent at all. What you can do is cancel queuing and re-queue after 2-3 minutes to prevent the matchmaker from pairing you up against much stronger or weaker opponents, but letting you set a maximum rating deviation explicitly would be nicer.
4 \n 4 \n
5 There's definitely room to make the matchmaker behaviors explicit, maybe just informing people the first couple games are calibration games would help (Starcraft 2 has the same problem when newcomers enter their ladder), or show the maximum allowed WHR variation given how long you've been queuing for but there's no super clear way to do that ("waiting for 4:23, matching 20-80% win chance" maybe). 5 There's definitely room to make the matchmaker behaviors explicit, maybe just informing people the first couple games are calibration games would help (Starcraft 2 has the same problem when newcomers enter their ladder), or show the maximum allowed WHR variation given how long you've been queuing for but there's no super clear way to do that ("waiting for 4:23, matching 20-80% win chance" maybe).