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MM is "broken" because not enough of the population uses MM and instead piles into the all welcome room.
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MM is "broken" because not enough of the population uses MM and instead piles into the all welcome room.
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When 5-6 people out of 130 some odd people are playing 1v1 MM and they tend to all be good, it drives off the median players resulting in an increase in activation energy. There are means of solving this though and requires experimentation.
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When 5-6 people out of 130 some odd people are playing 1v1 MM and they tend to all be good, it drives off the median players resulting in an increase in activation energy. There are means of solving this though and requires experimentation.
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Simply put: people won't play MM because they fear getting bigger opponents so those who [b]do[/b] end up joining MM face the bigger opponents, despite the median population representing a massive majority.
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