1 |
[q]There is a balance reason why you shouldn't be able to target the truck next to it[/q]
|
1 |
[q]There is a balance reason why you shouldn't be able to target the truck next to it[/q]
|
2 |
This,
and
the
two
paragraphs
following
it,
entirely
miss
the
point.
No
one
is
saying
it
should
be
able
to
shoot
the
truck.
It
shouldn't
be
able
to
shoot
the
grounded
airplane
or
the
truck.
Real
life
surface-to-air
missile
batteries
are
not
good
at
shooting
ground
targets.
|
2 |
This,
and
the
two
paragraphs
following
it,
miss
the
point.
No
one
is
saying
it
should
be
able
to
shoot
the
truck.
It
shouldn't
be
able
to
shoot
the
grounded
airplane
or
the
truck.
Real
life
surface-to-air
missile
batteries
are
not
good
at
shooting
ground
targets.
|
3 |
\n
|
3 |
\n
|
4 |
[q]A bug is a defect or fault in a piece of software that produces an unexpected result from the programmer's standpoint[/q]
|
4 |
[q]A bug is a defect or fault in a piece of software that produces an unexpected result from the programmer's standpoint[/q]
|
5 |
This notion of "bug" is too narrow. A bug is when the software does something it definitely shouldn't, even if the programmer expected that to happen. For example, if a piece of medical software says drugs A and B may be prescribed together, when in fact there's a harmful drug interaction between them, then this is a very serious bug, even if the programmer expected the software to say that.
|
5 |
This notion of "bug" is too narrow. A bug is when the software does something it definitely shouldn't, even if the programmer expected that to happen. For example, if a piece of medical software says drugs A and B may be prescribed together, when in fact there's a harmful drug interaction between them, then this is a very serious bug, even if the programmer expected the software to say that.
|
6 |
\n
|
6 |
\n
|
7 |
[q]It is not a task of programmers to make games hyperrealistic[/q]
|
7 |
[q]It is not a task of programmers to make games hyperrealistic[/q]
|
8 |
No one is saying to make it hyperrealistic. But it should make sense, to the extent compatible with good gameplay. Letting AA shoot at ground targets but only if those ground targets happen to have wings on them, does not make sense.
|
8 |
No one is saying to make it hyperrealistic. But it should make sense, to the extent compatible with good gameplay. Letting AA shoot at ground targets but only if those ground targets happen to have wings on them, does not make sense.
|