1 |
Wait mode ("pause", "hourglass") is currently not supposed to stop units from shooting (this is so that units still defend themselves) so everything is working as intended; as people already said the way to achieve what you want is the hold fire state.
|
1 |
Wait mode ("pause", "hourglass") is currently not supposed to stop units from shooting (this is so that units still defend themselves) so everything is working as intended; as people already said the way to achieve what you want is the hold fire state.
|
2 |
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|
2 |
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|
3 |
There
is
still
a
"bug"
here
in
that
Bertha
(
and
other
turrets)
should
probably
not
have
the
Wait
command
available
at
all
since
it
doesn't
do
anything.
|
3 |
[s]There
is
still
a
"bug"
here
in
that
Bertha
(
and
other
turrets)
should
probably
not
have
the
Wait
command
available
at
all
since
it
doesn't
do
anything.
[/s]
Correction:
see
@GoogleFrog's
post
below
|
4 |
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|
4 |
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|
5 |
Riotcannon + Napalm Warheads is an actual bug and will be fixed on next release (also affects e.g. Dante, see https://zero-k.info/Forum/Thread/31668 ).
|
5 |
Riotcannon + Napalm Warheads is an actual bug and will be fixed on next release (also affects e.g. Dante, see https://zero-k.info/Forum/Thread/31668 ).
|