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Map Skulduggery 1.6

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Date Editor Before After
7/5/2020 3:12:07 PMUSrankShaman before revert after revert
7/5/2020 3:11:30 PMUSrankShaman before revert after revert
7/5/2020 3:10:47 PMUSrankShaman before revert after revert
7/5/2020 3:10:13 PMUSrankShaman before revert after revert
Before After
1 Version 1.6: 1 Version 1.6:
2 \n 2 \n
3 Bugfixes: 3 Bugfixes:
4 - Fixed spelling of name (Thanks @sprang) 4 - Fixed spelling of name (Thanks @sprang)
5 \n 5 \n
6 Graphics: 6 Graphics:
7 - Now periodically rains (this rain is synced!) 7 - Now periodically rains (this rain is synced!)
8 - New skybox. 8 - New skybox.
9 - Water tweaks. 9 - Water tweaks.
10 - Lighting fixes to make it look slightly more cloudy. 10 - Lighting fixes to make it look slightly more cloudy.
11 \n 11 \n
12 Metal map: 12 Metal map:
13 - Dynamic metal: 13 - Dynamic metal:
14 Fixed dynamic metal. 14 Fixed dynamic metal.
15 0.4 metal income per team player. (a 6v6 will produce 2.4/sec mexes) 15 0.4 metal income per team player. (a 6v6 will produce 2.4/sec mexes)
16 Minimexes (66% normal) and supermexes (125% normal) added. 16 Minimexes (66% normal) and supermexes (125% normal) added.
17 Minimum values: 1.5 / 2.0 / 3.0
17 - Middle now only has 2 mexes per side (was 4 + 1 expansion) 18 - Middle now only has 2 mexes per side (was 4 + 1 expansion)
18 - North mexes were tweaked. 19 - North mexes were tweaked.
19 - Replaced the three geos with supermexes 20 - Replaced the three geos with supermexes
20 - "Safe" starts (NE/SW) now have 2 mexes instead of 4. 21 - "Safe" starts (NE/SW) now have 2 mexes instead of 4.
21 \n 22 \n
22 Features: 23 Features:
23 - 3 geos were removed. 24 - 3 geos were removed.
24 - Feature optimization (removed a bunch of repeat def fields) 25 - Feature optimization (removed a bunch of repeat def fields)
25 - Rocks: 25m -> 50m 26 - Rocks: 25m -> 50m
26 - Statues: 100m -> 150m 27 - Statues: 100m -> 150m
27 \n 28 \n
28 Startboxes: 29 Startboxes:
29 - Now dynamic based on player count. 30 - Now dynamic based on player count.
30 \n 31 \n
31 Heightmap: 32 Heightmap:
32 Made seafloor slightly higher. 33 Made seafloor slightly higher.
33 \n 34 \n
34 \n 35 \n
35 Some screenshots: 36 Some screenshots:
36 [spoiler] 37 [spoiler]
37 [img]https://i.imgur.com/0cG39J8.png[/img] 38 [img]https://i.imgur.com/0cG39J8.png[/img]
38 [img]https://i.imgur.com/1JTxNhW.png[/img] 39 [img]https://i.imgur.com/1JTxNhW.png[/img]
39 [img]https://i.imgur.com/Ld0W8xh.png[/img] 40 [img]https://i.imgur.com/Ld0W8xh.png[/img]
40 [img]https://i.imgur.com/rrOhD2Q.png[/img] 41 [img]https://i.imgur.com/rrOhD2Q.png[/img]
41 [img]https://i.imgur.com/jAauFc5.png[/img] 42 [img]https://i.imgur.com/jAauFc5.png[/img]
42 [/spoiler] 43 [/spoiler]
43 \n 44 \n
44 I'll be making metal map adjustments based on feedback and observed games. Some additional configing may take place in the near future. 45 I'll be making metal map adjustments based on feedback and observed games. Some additional configing may take place in the near future.
45 \n 46 \n
46 Enjoy. 47 Enjoy.