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I have a hunch: scallop is op due to game size and map. I need some data before I push it as any sort of truth. Here are some facts I base my hunch off of:
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I have a hunch: scallop is op due to game size and map. I need some data before I push it as any sort of truth. Here are some facts I base my hunch off of:
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1.) Scallops have a Time to Rise. Lobster partially negates this. Lobster cost increase would not help on low rise time maps and would make amphs lose harder on high rise time maps if the price is increased too much. (Peral springs I believe is an example of ah high TTR map)
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1.) Scallops have a Time to Rise. Lobster partially negates this. Lobster cost increase would not help on low rise time maps and would make amphs lose harder on high rise time maps if the price is increased too much. (Peral springs I believe is an example of ah high TTR map)
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2.) High player density lowers risk to one's self and effectively makes early scallop-lobster a go to strategy.
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2.) High player density lowers risk to one's self and effectively makes early scallop-lobster a go to strategy.
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2a.) Map influences such as front size and interconnectiveness impacts hover/ship viability.
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2a.) Map influences such as front size and interconnectiveness impacts hover/ship viability.
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3.) Like point 1, daggers eventually become unable to hit scallops at all (or ducks for that matter) which forces hover to go pure claymore on these maps.
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3.) Like point 1, daggers eventually become unable to hit scallops at all (or ducks for that matter) which forces hover to go pure claymore on these maps.
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4.) Sirens are not a good scaling unit due to massive colvol and tendency to friendly fire themselves. Hunters on the other hand are too weak and cannot fire upwards at scallops.
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TL;DR: zk sea has a unit component and a map component of the problem.
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TL;DR: zk sea has a unit component and a map component of the problem.
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