1 |
Complaining
about
new
players
who
have
less
than
25
games
is
not
productive
nor
does
it
help
retain
players.
If
you
feel
the
need
to
complain
about
it,
advocate
for
room
segregation.
Having
a
single
open
room
with
a
32
player
cap
means
you're
going
to
play
with
newbies
who
are
going
to
do
non-sane
actions
like
11
storages.
|
1 |
Complaining
about
new
players
who
have
less
than
25
games
is
not
productive
nor
does
it
help
retain
players.
If
you
feel
the
need
to
complain
about
it,
advocate
for
room
segregation
or
offer
constructive
advice.
Having
a
single
open
room
with
a
32
player
cap
means
you're
going
to
play
with
newbies
who
are
going
to
do
non-sane
actions
like
11
storages.
|
3 |
We were 2 people playing for 7 people. 2 comms + 2 resigned early and 1 instantly resigned for what I'd presume was dumb reasons considering it was at minute 2. We simply had more eco at some point while your team invested heavily into paladins, catapults and funnelwebs. We invested equal metal into superweapons. Playing for 6 people sucks. When your team is down 7 people in a 12v13 you don't have much choice.
|
3 |
We were 2 people playing for 7 people. 2 comms + 2 resigned early and 1 instantly resigned for what I'd presume was dumb reasons considering it was at minute 2. We simply had more eco at some point while your team invested heavily into paladins, catapults and funnelwebs. We invested equal metal into superweapons. Playing for 6 people sucks. When your team is down 7 people in a 12v13 you don't have much choice.
|