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[q]I have not found that artillery is oppressively dominant [/q]
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[q]I have not found that artillery is oppressively dominant [/q]
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Meanwhile, @b914280
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Meanwhile, @b914280
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[q]Ultimatum : Anti-Heavy Artillery, discourages building of heavy units, does not encourage fun game play.[/q]
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[q]Ultimatum : Anti-Heavy Artillery, discourages building of heavy units, does not encourage fun game play.[/q]
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I assume the "artillery" is a copypasta here. I also assume you also realise that heavies still being viable in a ZK where antiheavy exists means heavies have to be nerfed in a zk without them; or otherwise the game becomes some iteration of cyclops or grizzly wars again.
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I assume the "artillery" is a copypasta here. I also assume you also realise that heavies still being viable in a ZK where antiheavy exists means heavies have to be nerfed in a zk without them; or otherwise the game becomes some iteration of cyclops or grizzly wars again.
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I get this vibe that cyclops wars of 2017 is what many posters in this thread actually mean by "fun".
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I get this vibe that cyclops wars of 2017 is what many posters in this thread actually mean by "fun".
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[q]Also agree lucifer design is mega shit (its a high dps riot artillery unit). [/q]
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Lucifer shoots a pinpoint beam with high reload. Do you really have to stretch the epithets so madly? At least say 'Cerberus' then if you want riot arty; at least it has AoE.
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I feel like artillery and skirmishers became significantly stronger "recently" due o superfluid reducing the ability of raiders to kill them in time. This is extra nasty in cases of arty and skirms that were capable of killing raiders before. I'm not sure what to do here.
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