1 |
I think there should be a line drawn. I can understand and accept people needing to play with their friends and clans. However....not beyond that.
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1 |
I think there should be a line drawn. I can understand and accept people needing to play with their friends and clans. However....not beyond that.
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2 |
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2 |
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3 |
The thing about squading is it eliminate a lot of conscious efforts to cooperate. You can easily skip the part to call out for resources, the part to make conscious effort to assist, the part where resources could be not available at that very moment you requested as other members are doing their things.
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3 |
The thing about squading is it eliminate a lot of conscious efforts to cooperate. You can easily skip the part to call out for resources, the part to make conscious effort to assist, the part where resources could be not available at that very moment you requested as other members are doing their things.
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4 |
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4 |
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5 |
Squading
allow
people
to
simply
set
high
prirority
to
direct
resources
to
one,
could
simply
build
more
builds
to
allocate
more
resources,
could
leverage
resources
from
the
low
APM
members
and
we
should
all
know
that
many
low
APM
players
can
easily
end
up
not
spending
their
resources
because
they
are
so
distracted
in
doing
some
other
things.
Likewise,
experienced
squad
member
could
every
now
and
then
micro
the
units
of
these
low
apm
member
which
eventually
avoided
their
"rightful"
deaths.
The
last
two
points,
resources
from
less
capable
member
and
control
of
units,
already
bring
unimaginable
advantage.
Old
players
should
remember
the
reason
why
top
player
with
2
comms
no
longer
receive
2
set
of
starting
metals,
metal
that
fall
into
people
who
know
how
to
use
them
can
be
become
a
major
turning
point
for
the
game.
Last
and
not
least,
winning
the
game
with
all
these
advantages
would
also
means
the
elo
system
would
allocate
undeserving
elo,
messing
up
the
balance
further.
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5 |
Squading
allow
people
to
simply
set
high
prirority
to
direct
resources
to
one,
could
simply
build
more
builders
to
obtain
bigger
share
of
the
resources,
could
leverage
resources
from
the
low
APM
members
and
we
should
all
know
that
many
low
APM
players
can
easily
end
up
not
spending
their
resources
because
they
are
so
distracted
in
doing
some
other
things.
Likewise,
experienced
squad
member
could
every
now
and
then
micro
the
units
of
these
low
apm
member
which
eventually
avoided
their
"rightful"
deaths.
The
last
two
points,
resources
from
less
capable
member
and
control
of
units,
already
bring
unimaginable
advantage.
Old
players
should
remember
the
reason
why
top
player
with
2
comms
no
longer
receive
2
set
of
starting
metals,
metal
that
fall
into
people
who
know
how
to
use
them
can
be
become
a
major
turning
point
for
the
game;
squading
however
prevent
excess
resource
to
go
evenly
to
the
team
and
fall
into
the
hand
of
perhaps
experience
players.
Last
and
not
least,
winning
the
game
with
all
these
advantages
would
also
means
the
elo
system
would
allocate
undeserving
elo,
messing
up
the
balance
further.
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6 |
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6 |
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7 |
Squading is nothing but a insult to actual cooperation, all at the cost of further unbalancing of the game.
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7 |
Squading is nothing but a insult to actual cooperation, all at the cost of further unbalancing of the game.
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