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Disable Squading in PUG games

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Date Editor Before After
6/5/2020 10:16:34 PMSGrankLu5ck before revert after revert
6/5/2020 10:14:38 PMSGrankLu5ck before revert after revert
Before After
1 I think there should be a line drawn. I can understand and accept people needing to play with their friends and clans. However....not beyond that. 1 I think there should be a line drawn. I can understand and accept people needing to play with their friends and clans. However....not beyond that.
2 \n 2 \n
3 The thing about squading is it eliminate a lot of conscious efforts to cooperate. You can easily skip the part to call out for resources, the part to make conscious effort to assist, the part where resources could be not available at that very moment you requested as other members are doing their things. 3 The thing about squading is it eliminate a lot of conscious efforts to cooperate. You can easily skip the part to call out for resources, the part to make conscious effort to assist, the part where resources could be not available at that very moment you requested as other members are doing their things.
4 \n 4 \n
5 Squading allow people to simply set high prirority to direct resources to one, could simply build more builds to allocate more resources, could leverage resources from the low APM members and we should all know that many low APM players can easily end up not spending their resources because they are so distracted in doing some other things. Likewise, experienced squad member could every now and then micro the units of these low apm member which eventually avoided their "rightful" deaths. The last two points, resources from less capable member and control of units, already bring unimaginable advantage. Old players should remember the reason why top player with 2 comms no longer receive 2 set of starting metals, metal that fall into people who know how to use them can be become a major turning point for the game. Last and not least, winning the game with all these advantages would also means the elo system would allocate undeserving elo, messing up the balance further. 5 Squading allow people to simply set high prirority to direct resources to one, could simply build more builders to obtain bigger share of the resources, could leverage resources from the low APM members and we should all know that many low APM players can easily end up not spending their resources because they are so distracted in doing some other things. Likewise, experienced squad member could every now and then micro the units of these low apm member which eventually avoided their "rightful" deaths. The last two points, resources from less capable member and control of units, already bring unimaginable advantage. Old players should remember the reason why top player with 2 comms no longer receive 2 set of starting metals, metal that fall into people who know how to use them can be become a major turning point for the game; squading however prevent excess resource to go evenly to the team and fall into the hand of perhaps experience players. Last and not least, winning the game with all these advantages would also means the elo system would allocate undeserving elo, messing up the balance further.
6 \n 6 \n
7 Squading is nothing but a insult to actual cooperation, all at the cost of further unbalancing of the game. 7 Squading is nothing but a insult to actual cooperation, all at the cost of further unbalancing of the game.