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B902715 25 on Deadlock-v1 (Multiplayer)

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Date Editor Before After
6/2/2020 12:43:59 PMUSrankShaman before revert after revert
Before After
1 The [i]point[/i] of game enders is to be op to the point of [u]ending games.[/u] 1 The [i]point[/i] of game enders is to be op to the point of [u]ending games.[/u]
2 \n 2 \n
3 Both Zenith and starlight have opportunity costs for striking out against than critical targets. Zenith loses meteors which means a wasted alpha. Starlight's opportunity cost is longer time to start murderifying other more valuable targets. 3 Both Zenith and starlight have opportunity costs for striking out against than critical targets. Zenith loses meteors which means a wasted alpha. Starlight's opportunity cost is longer time to start murderifying other more valuable targets.
4 \n 4 \n
5 This is beside the point, as games are supposed to be ended fairly quickly once game enders come online. These are pseudo win conditions, and building a Zenith or Starlight should have enough range to strike at all critical targets. The means of shutting down said win con should rely on a lack of intel or distractions and not on a lack of range on critical infrastructure. 5 This is beside the point, as games are supposed to be ended fairly quickly once game enders come online. These are pseudo win conditions, and building a Zenith or Starlight should have enough range to strike at all critical targets. The means of shutting down said win con should rely on a lack of intel or distractions and not on a lack of range on critical infrastructure.
6 \n 6 \n
7 If all else fails, having additional range on starlight, DRP, and Zenith tied to grid could make things more interesting. I read that there was interest in overdriving superweapons, so maybe this could satisfy the complaint by having overdrive impact superweapons with additional range + damage for starlight, fire rate + range for DRP, and meteor attract rate + range for Zenith. 7 If all else fails, having additional range on starlight, DRP, and Zenith tied to grid could make things more interesting. I read that there was interest in overdriving superweapons, so maybe this could satisfy the complaint by having overdrive impact superweapons with additional range + damage ( or perhaps beam rotation speed?) for starlight, fire rate + range for DRP, and meteor attract rate + range for Zenith.