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I think chickens have some uses:
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I think chickens have some uses:
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2 |
* Lobber has very large LOS.
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* Lobber has very large LOS.
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3 |
* Spidermonkey slow permanently removes attack speed upgrades.
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3 |
* Spidermonkey slow permanently removes attack speed upgrades.
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4 |
Also the chickens are missing from the tactical AI configuration so they can screw up enemy AI.
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Also the chickens are missing from the tactical AI configuration so they can screw up enemy AI.
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6 |
I would say the commander are surprisingly well balanced but that Sniper is still the best. I would just expect a long ranged hero to be much more dominant than it is. The reduced speed and line of sight is a fairly effective drawback in the early game.
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6 |
I would say the commander are surprisingly well balanced but that Sniper is still the best. I would just expect a long ranged hero to be much more dominant than it is. The reduced speed and line of sight is a fairly effective drawback in the early game.
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7 |
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8 |
The advantage of sniper is obviously range. This lets it always be dealing damage, and so always gaining XP. Gaining XP is important because its 7k damage snipe manualfire is a powerful tool in the mid-lategame. It can snipe enemy heavies and even 1-shot the main base from further away than is usually required.
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8 |
The advantage of sniper is obviously range. This lets it always be dealing damage, and so always gaining XP. Gaining XP is important because its 7k damage snipe manualfire is a powerful tool in the mid-lategame. It can snipe enemy heavies and even 1-shot the main base from further away than is usually required.
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10 |
The other heroes don't seem to have any way to gain XP as effectively, or any ultimate abilities as useful as a long ranged snipe. I have not seen them in action though as they very rarely gain XP. The abilities look like shorter ranged variations on damage.
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11 |
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12 |
What I'd like to see is more army utility abilities. Perhaps a lobster lob, various auras, big AoE etc...
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