Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map ZeroWars v1.9

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/2/2020 1:43:48 AMAUrankAdminGoogleFrog before revert after revert
6/2/2020 1:41:36 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I think chickens have some uses: 1 I think chickens have some uses:
2 * Lobber has very large LOS. 2 * Lobber has very large LOS.
3 * Spidermonkey slow permanently removes attack speed upgrades. 3 * Spidermonkey slow permanently removes attack speed upgrades.
4 Also the chickens are missing from the tactical AI configuration so they can screw up enemy AI. 4 Also the chickens are missing from the tactical AI configuration so they can screw up enemy AI.
5 \n 5 \n
6 I would say the commander are surprisingly well balanced but that Sniper is still the best. I would just expect a long ranged hero to be much more dominant than it is. The reduced speed and line of sight is a fairly effective drawback in the early game. 6 I would say the commander are surprisingly well balanced but that Sniper is still the best. I would just expect a long ranged hero to be much more dominant than it is. The reduced speed and line of sight is a fairly effective drawback in the early game.
7 \n 7 \n
8 The advantage of sniper is obviously range. This lets it always be dealing damage, and so always gaining XP. Gaining XP is important because its 7k damage snipe manualfire is a powerful tool in the mid-lategame. It can snipe enemy heavies and even 1-shot the main base from further away than is usually required. 8 The advantage of sniper is obviously range. This lets it always be dealing damage, and so always gaining XP. Gaining XP is important because its 7k damage snipe manualfire is a powerful tool in the mid-lategame. It can snipe enemy heavies and even 1-shot the main base from further away than is usually required.
9 \n
10 The other heroes don't seem to have any way to gain XP as effectively, or any ultimate abilities as useful as a long ranged snipe. I have not seen them in action though as they very rarely gain XP. The abilities look like shorter ranged variations on damage.
11 \n
12 What I'd like to see is more army utility abilities. Perhaps a lobster lob, various auras, big AoE etc...