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Commander underwater weapons

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Date Editor Before After
5/26/2020 6:07:09 PMRUrankOntheheavens before revert after revert
5/26/2020 6:04:20 PMRUrankOntheheavens before revert after revert
Before After
1 I feel its high time to express ome scallop flaws. It essentially has warm-up time to fire while underwater, during which it is completely immobilized and cant do shit. Which leads us to problem: scallop is a BAD sea riot. It cant reliably counter raiders, ducks, submarines. It is a big weakness. Without lobster scallop is mediocre in low numbers, merely acceptable in big numbers. i liked previous version of scallop better. 1 I feel its high time to express some scallop flaws. It essentially has warm-up time to fire while underwater, during which it is completely immobilized and cant do shit. Which leads us to problem: scallop is a BAD sea riot. It cant reliably counter raiders, ducks, submarines. It is a big weakness. Without lobster scallop is mediocre in low numbers, merely acceptable in big numbers. i liked previous version of scallop better.
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3 Ducks are good vs scallop early game. By the time scallop has surfaced it is half-ded already. I don't like this raider-riot interaction dynamic at all. 3 Ducks are good vs scallop early game. By the time scallop has surfaced it is half-ded already. I don't like this raider-riot interaction dynamic at all.
4 \n
5 Ok, all this is irrelevant when you have lobster. Lobster makes everything better. And its kinda not something intuitive and beautiful gameplay-wise.
6 \n
7 OTOH, Thugs are useless without outlaw too. So we have a precedent. Hmm.