1 |
With that many units involved, this unit will suffer the pretty basic problem of that the enemy can just body-block its movement with cheap units. And if it opens to destroy them, apart from having a slow reload and projectile speed, it loses its virtual 28k hp and goes down to the usual 7k, which means it will quickly be obliterated. I think this unit will not be effective for what you are proposing its primary role be.
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1 |
With that many units involved, this unit will suffer the pretty basic problem of that the enemy can just body-block its movement with cheap units. And if it opens to destroy them, apart from having a slow reload and projectile speed, it loses its virtual 28k hp and goes down to the usual 7k, which means it will quickly be obliterated. I think this unit will not be effective for what you are proposing its primary role be.
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2 |
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2 |
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3 |
Also, you can weaken the "pulverize everything" effect from that many Merlins by giving your attack force Funnelwebs and Aspis of their own. You're still gonna have to chase their ball at a slow speed, but its not like they have infinite space to retreat. If you can gain ground without losing a ton of units, you are winning.
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3 |
Also, you can weaken the "pulverize everything" effect from that many Merlins by giving your attack force Funnelwebs and Aspis of their own. You're still gonna have to chase their ball at a slow speed, but its not like they have infinite space to retreat. If you can gain ground without losing a ton of units, you are winning.
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4 |
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4 |
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5 |
The other solution, as already discussed, are bigger guns/super weapons.
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5 |
The other solution, as already discussed, are bigger guns/super weapons.
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6 |
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6 |
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7 |
You
could
also
try
to
lob
a
crazy
number
of
EMP
missiles
at
it.
They
only
cost
800K
a
piece,
which
isn't
much
compared
to
a
25K
something
ball.
|
7 |
You
could
also
try
to
lob
a
crazy
number
of
EMP
missiles
at
it.
They
only
cost
800
a
piece
plus
1200
to
hold
four,
which
isn't
much
compared
to
a
25K
something
ball.
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