1 |
amazing mod, amazing idea and implementation. ive discovered it by accident a few days ago and played different versions of this map 10 hours straight until room died. that was super fun!
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1 |
amazing mod, amazing idea and implementation. ive discovered it by accident a few days ago and played different versions of this map 10 hours straight until room died. that was super fun!
|
2 |
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2 |
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3 |
a bit more of a feedback:
|
3 |
a bit more of a feedback:
|
4 |
- [b]more stable > more features[/b]. i completely agree
|
4 |
- [b]more stable > more features[/b]. i completely agree
|
5 |
-
after
quite
a
few
of
iterations
it
was
crystal
clear
that
the
map
is
inbalanced
in
honor
of
gulls
too
much.
basically
if
you
go
mono
gull
spam
with
correct
eco
you
win.
you
dont
even
need
to
push
comm
game
too
much.
|
5 |
-
after
quite
a
few
of
iterations
it
was
crystal
clear
that
the
map
is
inbalanced
in
honor
of
gulls
too
much.
basically
if
you
go
mono
gull
spam
with
correct
eco
you
win.
it's
not
possible
to
counter
them
even
with
a
mono
redback
spam.
we
couldn't
test
AA
units
as
a
possible
counter
force
because
as
mentioned
above
most
powerful
AA
units
(
toad,
trident,
etc)
disapper
a
few
seconds
after
spawn.
|