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Should there be a Strider arti killer/heavy raider?

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Date Editor Before After
5/21/2020 11:01:50 PMBRrankManored before revert after revert
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1 The ball you described costs something like 20k metal, at least, possibly more, and I find it difficult to believe nothing costing under 20K can counter it. 1 The ball you described costs something like 20k metal, at least, possibly more, and I find it difficult to believe nothing costing under 20K can counter it.
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3 For example, for that cost you can deploy 5 Dantes. A dante can survive a full barrage from a merlin and moves considerably faster. If you spread your dantes out a decent amount, the merlins won't be able to AoE. There is also the complicated logistics of actually landing shots with your merlins, since they only shot once every 30 seconds, can easily miss, and have multiple heavy targets to contend with. 3 For example, for that cost you can deploy 5 Dantes. A dante can survive a full barrage from a merlin and moves considerably faster. If you spread your dantes out a decent amount, the merlins won't be able to AoE. There is also the complicated logistics of actually landing shots with your merlins, since they only shot once every 30 seconds, can easily miss, and have multiple heavy targets to contend with.
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5 The shields and slow won't be much help because the outlaw will melt quickly once the Dante targets it, and the shields won't last due to the high DPS Dantes have at close range. 5 The shields and slow won't be much help because the outlaw will melt quickly once the Dante targets it, and the shields won't last due to the high DPS Dantes have at close range.
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7 Off course, one would expect there to be significant numbers of other units and defenses on the battlefield, but its not exactly strange that its hard to counter a formation costing in excess of 25K metal. This is the point where you have either already lost, should be building super weapons, or maybe should just be attacking elsewhere. 7 Off course, one would expect there to be significant numbers of other units and defenses on the battlefield, but its not exactly strange that its hard to counter a formation costing in excess of 25K metal. This is the point where you have either already lost, should be building super weapons, or maybe should just be attacking elsewhere.
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9 That being said, I don't necessarily like that late game Zero-K comes down to artillery war, but it is what it is. I do not think any single unit could solve that, its just inherent to how Zero-K handles artillery. 9 That being said, I don't necessarily like that late game Zero-K comes down to artillery war, but it is what it is. I do not think any single unit could solve that, its just inherent to how Zero-K handles artillery.
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11 In regards to the proposed stats being OP, its hard to say without seeing it in action. I think it could be. Its not going to be a generalist but it could make artillery prohibitively unsafe to use in large games, due to the large amount of defenses required to protect them again this unit. It would also be pretty great against econ, anti, and anything that can't run away. 11 In regards to the proposed stats being OP, its hard to say without seeing it in action. I think it could be. Its not going to be a generalist but it could make artillery prohibitively unsafe to use in large games, due to the large amount of defenses required to protect them again this unit ( right up until you hit critical mass and could squishy it, at least) . It would also be pretty great against econ, anti, and anything that can't run away.
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13 Also, 70 speed would be pretty great with the spider moveset. Its faster than most combat spiders. This unit would probably be amazing in rough terrain. It would kick the butts of crabes if nothing else (which might be a good thing given how annoying crabes are currently) 13 Also, 70 speed would be pretty great with the spider moveset. Its faster than most combat spiders. This unit would probably be amazing in rough terrain. It would kick the butts of crabes if nothing else (which might be a good thing given how annoying crabes are currently)
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15 But I have a thematic problem with this unit. Striders are pretty different from each other overall. Scorpion is already a spider assassin, this unit would also be a spider assassin except it relies on speed and armor rather than cloak. It feels too close, at least with the number of striders we have. 15 But I have a thematic problem with this unit. Striders are pretty different from each other overall. Scorpion is already a spider assassin, this unit would also be a spider assassin except it relies on speed and armor rather than cloak. It feels too close, at least with the number of striders we have.
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