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The ball you described costs something like 20k metal, at least, possibly more, and I find it difficult to believe nothing costing under 20K can counter it.
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1 |
The ball you described costs something like 20k metal, at least, possibly more, and I find it difficult to believe nothing costing under 20K can counter it.
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2 |
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3 |
For example, for that cost you can deploy 5 Dantes. A dante can survive a full barrage from a merlin and moves considerably faster. If you spread your dantes out a decent amount, the merlins won't be able to AoE. There is also the complicated logistics of actually landing shots with your merlins, since they only shot once every 30 seconds, can easily miss, and have multiple heavy targets to contend with.
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3 |
For example, for that cost you can deploy 5 Dantes. A dante can survive a full barrage from a merlin and moves considerably faster. If you spread your dantes out a decent amount, the merlins won't be able to AoE. There is also the complicated logistics of actually landing shots with your merlins, since they only shot once every 30 seconds, can easily miss, and have multiple heavy targets to contend with.
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5 |
The shields and slow won't be much help because the outlaw will melt quickly once the Dante targets it, and the shields won't last due to the high DPS Dantes have at close range.
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5 |
The shields and slow won't be much help because the outlaw will melt quickly once the Dante targets it, and the shields won't last due to the high DPS Dantes have at close range.
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6 |
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7 |
Off course, one would expect there to be significant numbers of other units and defenses on the battlefield, but its not exactly strange that its hard to counter a formation costing in excess of 25K metal. This is the point where you have either already lost, should be building super weapons, or maybe should just be attacking elsewhere.
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7 |
Off course, one would expect there to be significant numbers of other units and defenses on the battlefield, but its not exactly strange that its hard to counter a formation costing in excess of 25K metal. This is the point where you have either already lost, should be building super weapons, or maybe should just be attacking elsewhere.
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8 |
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9 |
That being said, I don't necessarily like that late game Zero-K comes down to artillery war, but it is what it is. I do not think any single unit could solve that, its just inherent to how Zero-K handles artillery.
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9 |
That being said, I don't necessarily like that late game Zero-K comes down to artillery war, but it is what it is. I do not think any single unit could solve that, its just inherent to how Zero-K handles artillery.
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10 |
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11 |
In
regards
to
the
proposed
stats
being
OP,
its
hard
to
say
without
seeing
it
in
action.
I
think
it
could
be.
Its
not
going
to
be
a
generalist
but
it
could
make
artillery
prohibitively
unsafe
to
use
in
large
games,
due
to
the
large
amount
of
defenses
required
to
protect
them
again
this
unit.
It
would
also
be
pretty
great
against
econ,
anti,
and
anything
that
can't
run
away.
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11 |
In
regards
to
the
proposed
stats
being
OP,
its
hard
to
say
without
seeing
it
in
action.
I
think
it
could
be.
Its
not
going
to
be
a
generalist
but
it
could
make
artillery
prohibitively
unsafe
to
use
in
large
games,
due
to
the
large
amount
of
defenses
required
to
protect
them
again
this
unit
(
right
up
until
you
hit
critical
mass
and
could
squishy
it,
at
least)
.
It
would
also
be
pretty
great
against
econ,
anti,
and
anything
that
can't
run
away.
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12 |
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13 |
Also, 70 speed would be pretty great with the spider moveset. Its faster than most combat spiders. This unit would probably be amazing in rough terrain. It would kick the butts of crabes if nothing else (which might be a good thing given how annoying crabes are currently)
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13 |
Also, 70 speed would be pretty great with the spider moveset. Its faster than most combat spiders. This unit would probably be amazing in rough terrain. It would kick the butts of crabes if nothing else (which might be a good thing given how annoying crabes are currently)
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14 |
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14 |
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15 |
But I have a thematic problem with this unit. Striders are pretty different from each other overall. Scorpion is already a spider assassin, this unit would also be a spider assassin except it relies on speed and armor rather than cloak. It feels too close, at least with the number of striders we have.
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15 |
But I have a thematic problem with this unit. Striders are pretty different from each other overall. Scorpion is already a spider assassin, this unit would also be a spider assassin except it relies on speed and armor rather than cloak. It feels too close, at least with the number of striders we have.
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16 |
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16 |
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