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The Pylon

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Date Editor Before After
4/17/2012 6:39:44 AMCArankShadark before revert after revert
Before After
1 Since most people believe it's inefficient to build pylons in bases (I hold that blocking and even self-destructing friendly units with windmill lines due to bad pathing is what is worthy of mockery, but oh well), make them usable to expand energy grids to the more forward mexes. Allow them to shutter like solars, or add an LLT on top, or something more exotic: allow basic defensive structures to be built on top of the pylon like a platform, merging their hitpoints and giving the structure a variety of boosts (extra height for a radar, a pseudo range-malus for enemy raiders, extra health for a missile tower or nano). 1 Since most people believe it's inefficient to build pylons in bases (I hold that blocking and even self-destructing friendly units with windmill lines due to bad pathing is what is worthy of mockery, but oh well), make them usable to expand energy grids to the more forward mexes. Allow them to shutter like solars, or add an LLT on top, or something more exotic: allow basic defensive structures to be built on top of the pylon like a platform, merging their hitpoints and giving the structure a variety of boosts (extra height for a radar, a pseudo range-malus for enemy raiders, extra health for a missile tower or nano).
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3 There has to be some reason to risk having a chain of these leading to clustered resource deposits including being placed in contested hotzones. Survivability or otherwise. 3 There has to be some reason to risk having a chain of these leading to clustered resource deposits including being placed in contested hotzones. Survivability or otherwise.
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6 Completely different idea: pylons generate energy in an identical manner to mexes - via reaching metal deposits with their effect, with no extra credit given for overlap. Balance the numbers to make them desirable to have, or at least subsidize the cost: if the pylons nearest the mexes are cost-effective, then at worst you have alleviated windspam within the vicinity of most bases, saving my poor hovers from exploding themselves. 6 Completely different idea: pylons generate energy in an identical manner to mexes - via reaching metal deposits with their effect, with no extra credit given for overlap. Balance the numbers to make them desirable to have, or at least subsidize the cost: if the pylons nearest the mexes are cost-effective, then at worst you have alleviated windspam within the vicinity of most bases, saving my poor hovers from exploding themselves.
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8 Alternative #483: get rid of the larger grid radii on non-geothermal energy structures.