1 |
I wonder what well designed set of end-game unit interactions would look like.
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1 |
I wonder what well designed set of end-game unit interactions would look like.
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2 |
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2 |
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3 |
In this case @rewdrfe2's winning army combo (which he beat @Anir with) was 30% Detriment, 30% Merlin, 15% Funnelweb, 20% normal shields and 5% misc (total value: 1.4 Starlights).
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3 |
In this case @rewdrfe2's winning army combo (which he beat @Anir with) was 30% Detriment, 30% Merlin, 15% Funnelweb, 20% normal shields and 5% misc (total value: 1.4 Starlights).
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4 |
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4 |
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5 |
He beat you mostly with Merlins, normal Aegis and a Detriment. A spread of Shockleys (say, two silos worth) would have killed him.
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5 |
He beat you mostly with Merlins, normal Aegis and a Detriment. A spread of Shockleys (say, two silos worth) would have killed him.
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6 |
(
honestly,
I
think
what
late
game
needs
is
a
high
hp
all
terrain
assault
strider,
things
like
Minotaurs
get
bogged
down
in
Merlin
holes
and
nothing
with
under
8k
hp
has
a
chance
of
surviving
mass
Merlins)
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6 |
(
honestly,
I
think
what
late
game
needs
is
a
high
hp
all
terrain
"raider"
strider,
something
that
can
chase
down
arti,
things
like
Minotaurs
get
bogged
down
in
Merlin
holes
and
nothing
with
under
8k
hp
has
a
chance
of
surviving
mass
Merlins)
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7 |
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7 |
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8 |
You may have been able to win just by walking the five Paladins up to rewd's ball... Though I'm not certain as even at close range Paladin DPS is bad.
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8 |
You may have been able to win just by walking the five Paladins up to rewd's ball... Though I'm not certain as even at close range Paladin DPS is bad.
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9 |
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9 |
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10 |
Unrelated: I want to see cloaked lobbed Ultis more in late game FFA :D
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10 |
Unrelated: I want to see cloaked lobbed Ultis more in late game FFA :D
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