1 |
I
[size=4][b][color=red]hAtE[/color][/b][/size]
the
new
20v20
host.
16v16
was
already
bad
enough,
I
don't
think
we
need
even
more
players
in
a
single
match.
Yes,
it's
cool
the
first
few
times
to
see
a
20v20,
but
being
honest
here,
cool
factor
wears
off
quickly.
I
don't
inherently
enjoy
16v16.
I
dislike
the
lack
of
income
provided
by
it
and
the
complete
aversion
to
cooperation/coordination
that
most
people
have
in
it.
A
great
example
is
when
one
guy
is
rushing
nuke,
another
guy
is
rushing
DRP
and
a
third
guy
comes
around
5
minutes
later
and
starts
another
DRP.
The
only
means
of
having
fun
in
16v16
now
days
is
stacking
with
clan
members.
|
1 |
I
[size=4][b][color=red]hAtE[/color][/b][/size]
the
new
20v20
host.
16v16
was
already
bad
enough,
I
don't
think
we
need
even
more
players
in
a
single
match.
Yes,
it's
cool
the
first
few
times
to
see
a
20v20,
but
being
honest
here,
cool
factor
wears
off
quickly.
I
don't
inherently
enjoy
16v16.
I
dislike
the
lack
of
income
provided
by
it
and
the
complete
aversion
to
cooperation/coordination
that
most
people
have
in
it.
A
great
example
is
when
one
guy
is
rushing
nuke,
another
guy
is
rushing
DRP
and
a
third
guy
comes
around
5
minutes
later
and
starts
another
DRP.
|
|
|
2 |
\n
|
|
|
3 |
The lack of income means that teaming up and coordinating with another person on the front is necessary, but few people actually want to coordinate and would rather play interlinked 1v1's. This sours an otherwise unoffensive experience. However, things get worse when people vote in sea maps.
|
2 |
\n
|
4 |
\n
|
3 |
This
unfun
factor
increases
on
maps
like
tangerine
(
everyone
forgets
the
flanks
where
metal
is)
or
supreme
battlefield
(
always
at
least
1
flank
that
goes
forgotten)
.
|
5 |
Sea
in
16v16
has
to
be
one
of
the
WORST
experiences
this
game
has
to
offer.
It
is
dominated
by
thrown
scallops
with
a
few
claymores
tossed
in
or
envoy/sirens.
What
makes
an
unfun
experience
even
worse
is
the
above
combined
with
a
split
sea
front
--
two
sea
lane
maps
like
tangerine
or
supreme
battlefield.
It's
almost
certain
that
people
will
forget
one
or
both
sides.
If
one
side
isn't
forgotten
and
the
match
almost
immediately
lost,
you
can
easily
get
tag
teamed
and
lose
simply
because
you
have
less
scallops
than
the
enemy.
And
once
you
lose
once,
it's
hard
to
come
back
from
the
loss
of
a
scallop
ball.
Sea
is
thus
an
experience
that's
just
pure
awfulness.
|
4 |
\n
|
6 |
\n
|
5 |
Only
reason
I
play
it
is
because
my
clannies
play
it
and
it's
either
that
or
1v1.
I
wished
6v6
-
10v10s
would
make
a
return.
I'm
willing
to
talk
to
@ADVENT
about
seeding
smaller
teams
if
we
can
get
some
opposition.
Ideally
both
sides
could
use
vc
and
that
might
make
things
a
lot
more
fun
and
exciting.
|
7 |
I'd
be
willing
to
talk
to
@ADVENT
and
to
try
to
seed
smaller
nonsea
map
games
or
even
a
second
game
(
maybe
10v10
at
most)
if
we
could
get
more
interested
parties.
There's
typically
2-5
of
us
in
a
normal
day.
Since
many
of
us
are
fairly
elo'd,
maybe
we
could
invite
higher
ranked
players
to
relieve
the
frustration
of
dealing
with
noobs
or
people
playing
terrible
on
purpose.
|