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Here's my personal perspective on the birth of lobsterpots. This all happened in like 2012.
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1 |
Here's my personal perspective on the birth of lobsterpots. This all happened in like 2012.
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2 |
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2 |
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3 |
1. Room max size was 8v8. All was well in my opinion, although usually there wasn't a second room and people tried to fit into the one room (population was lower then). The 2v2 to 8v8 games played on the teams hosts were good.
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1. Room max size was 8v8. All was well in my opinion, although usually there wasn't a second room and people tried to fit into the one room (population was lower then). The 2v2 to 8v8 games played on the teams hosts were good.
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4 |
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5 |
2.
As
a
noble
attempt
to
create
more
rooms
and
split
lower
and
higher
skilled
players
to
their
own
games,
room
max
size
was
increased
to
16v16
and
a
system
was
implemented
that
automatically
split
games
when
they
ended.
Iirc
it
worked
so
that
if
there
was
20
or
more
players
when
a
game
ended,
it
would
split
into
two
5v5s.
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5 |
2.
As
a
noble
attempt
to
create
more
rooms
and
split
lower
and
higher
skilled
players
to
their
own
games,
room
max
size
was
increased
to
16v16
and
a
system
was
implemented
that
automatically
split
games
when
they
ended.
Iirc
it
worked
so
that
if
there
was
20
or
more
players
when
a
game
ended,
it
would
split
into
two
5v5s
sorted
by
rating.
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6 |
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6 |
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7 |
3. Above system was deemed a failure, since one of the games often died immediately or after one game was played. The splitting system was abandoned but room size was kept at 16v16, and since then we have had THE LOBSTAPOT.
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7 |
3. Above system was deemed a failure, since one of the games often died immediately or after one game was played. The splitting system was abandoned but room size was kept at 16v16, and since then we have had THE LOBSTAPOT.
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