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Teams All Welcome

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Date Editor Before After
5/17/2020 11:51:40 AMFIranksprang before revert after revert
Before After
1 Here's my personal perspective on the birth of lobsterpots. This all happened in like 2012. 1 Here's my personal perspective on the birth of lobsterpots. This all happened in like 2012.
2 \n 2 \n
3 1. Room max size was 8v8. All was well in my opinion, although usually there wasn't a second room and people tried to fit into the one room (population was lower then). The 2v2 to 8v8 games played on the teams hosts were good. 3 1. Room max size was 8v8. All was well in my opinion, although usually there wasn't a second room and people tried to fit into the one room (population was lower then). The 2v2 to 8v8 games played on the teams hosts were good.
4 \n 4 \n
5 2. As a noble attempt to create more rooms and split lower and higher skilled players to their own games, room max size was increased to 16v16 and a system was implemented that automatically split games when they ended. Iirc it worked so that if there was 20 or more players when a game ended, it would split into two 5v5s. 5 2. As a noble attempt to create more rooms and split lower and higher skilled players to their own games, room max size was increased to 16v16 and a system was implemented that automatically split games when they ended. Iirc it worked so that if there was 20 or more players when a game ended, it would split into two 5v5s sorted by rating.
6 \n 6 \n
7 3. Above system was deemed a failure, since one of the games often died immediately or after one game was played. The splitting system was abandoned but room size was kept at 16v16, and since then we have had THE LOBSTAPOT. 7 3. Above system was deemed a failure, since one of the games often died immediately or after one game was played. The splitting system was abandoned but room size was kept at 16v16, and since then we have had THE LOBSTAPOT.