1 |
Missing this map. Should be in 1v1 rotation imo.
|
1 |
Missing this map. Should be in 1v1 rotation imo.
|
2 |
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|
2 |
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|
3 |
The
game
has
significantly
changed
in
theese
years,
we
have
a
lot
of
new
units
which
can
jump
and
throw.
|
3 |
The
game
has
significantly
changed
in
these
years,
we
have
a
lot
of
new
units
which
can
jump
and
throw.
|
4 |
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|
4 |
\n
|
5 |
Also it is pretty, I don't get how "comet catcher"s are more pretty than a nice shiny map with a lot of work in features and balancing the asymetrical terrain.
|
5 |
Also it is pretty, I don't get how "comet catcher"s are more pretty than a nice shiny map with a lot of work in features and balancing the asymetrical terrain.
|
6 |
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|
6 |
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|
7 |
Imbalance can be tested better now, more accurately, with the new rating capabilities and more players, more matches. I doubt the imbalance is significant. Eager to see the real numbers.
|
7 |
Imbalance can be tested better now, more accurately, with the new rating capabilities and more players, more matches. I doubt the imbalance is significant. Eager to see the real numbers.
|
8 |
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|
8 |
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|
9 |
Symmetrical maps become boring with time faster.
|
9 |
Symmetrical maps become boring with time faster.
|
10 |
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|
10 |
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|
11 |
Assymetrical
ones
are
also
much
more
interesting
for
newcomers
for
sure
as
you
have
more
chances
to
see
various
common
and
uncommon
strats
than
on
typical
"titan
duel"s
or
"comet
catcher"s.
|
11 |
Asymetrical
ones
are
also
much
more
interesting
for
newcomers
for
sure
as
you
have
more
chances
to
see
various
common
and
uncommon
strats
than
on
typical
"titan
duel"s
or
"comet
catcher"s.
|
12 |
E.g. show me a single effective use of newton turret on any of the classical maps in 1v1. Here I can point a few from the first glance.
|
12 |
E.g. show me a single effective use of newton turret on any of the classical maps in 1v1. Here I can point a few from the first glance.
|