1 |
[quote]I believe the player count can be extremely high without the danger of constant rushes. The total resources given to each player just have to be severely cut back. The game wouldn't be excessively demanding to run either. However, I would probably find the personal income insufficient.[/quote]
|
1 |
[quote]I believe the player count can be extremely high without the danger of constant rushes. The total resources given to each player just have to be severely cut back. The game wouldn't be excessively demanding to run either. However, I would probably find the personal income insufficient.[/quote]
|
3 |
Even
if
you
scaled
back
the
starting
metal
to
essentially
0,
you'd
get
1,
600/s
base
metal
without
expansion
at
200v200.
This
is
[b]still[/b]
enough
to
rush
a
DRP
in
21.
9
seconds,
assuming
100%
coordination.
With
33%
coordination,
you'd
still
be
able
to
have
it
within
66.
3
seconds.
|
3 |
Even
if
you
scaled
back
the
starting
metal
to
essentially
0,
you'd
get
1,
200/s
base
metal
without
expansion
at
200v200.
This
is
[b]still[/b]
enough
to
rush
a
DRP
in
29.
2
seconds,
assuming
100%
coordination.
With
33%
coordination,
you'd
still
be
able
to
have
it
within
88.
4
seconds.
|