1 |
People still use nukes, and sometimes they are successful, so what's the problem?
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1 |
People still use nukes, and sometimes they are successful, so what's the problem?
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2 |
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2 |
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3 |
There are counters to Antinuke and counters to those counters. A successful nuke does not guarantee victory, it's still a substantial investment with a fixed time delay, and unless you can get build a Silo in range or for some reason they couldn't defend against Scythe/Widow/Raven you won't be able to hit the backline.
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3 |
There are counters to Antinuke and counters to those counters. A successful nuke does not guarantee victory, it's still a substantial investment with a fixed time delay, and unless you can get build a Silo in range or for some reason they couldn't defend against Scythe/Widow/Raven you won't be able to hit the backline.
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4 |
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5 |
The campaign introduces players to these concepts, there is a mission where you nuke things and have to deal with Anti by whatever means you like.
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5 |
The campaign introduces players to these concepts, there is a mission where you nuke things and have to deal with Anti by whatever means you like.
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6 |
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7 |
8000 for Trinity and 3240 for one shot is [b]really cheap[/b] for the reach and damage potential. Like most things in ZK, it is practically better on some maps than others, and that is fine. e.g. on a wide map opponent needs at least three Antis for full coverage, now you're even on building cost except you can still snipe armies advancing past Anti coverage and you only need to disable one to get a shot on backline. If you're on something like StormSiege it's really easy to get full Anti coverage and hard to sneak an Anti counter unless you win the ground game.
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7 |
8000 for Trinity and 3240 for one shot is [b]really cheap[/b] for the reach and damage potential. Like most things in ZK, it is practically better on some maps than others, and that is fine. e.g. on a wide map opponent needs at least three Antis for full coverage, now you're even on building cost except you can still snipe armies advancing past Anti coverage and you only need to disable one to get a shot on backline. If you're on something like StormSiege it's really easy to get full Anti coverage and hard to sneak an Anti counter unless you win the ground game.
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8 |
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9 |
[q]Antinuke make cost just with one interception.[/q]
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9 |
[q]Antinuke make cost just with one interception.[/q]
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10 |
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10 |
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11 |
Trinity makes cost by nuking one EMPed Anti.
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11 |
Trinity makes cost by nuking one EMPed Anti.
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12 |
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12 |
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13 |
An
interesting
thing
about
nukes
in
team
games
is
that
a
player
playing
the
Trinity
game
is
playing
a
different
game
from
everybody
else.
They
need
to
do
little
but
reclaim,
scouting,
and
siloing
to
be
successful,
while
everybody
else
is
trying
to
break
robots
or
play
tower
defense.
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13 |
An
interesting
thing
about
nukes
in
team
games
is
that
a
player
playing
the
Trinity
game
is
playing
a
different
game
from
everybody
else.
They
need
to
do
little
but
reclaim,
scouting,
and
siloing
to
be
successful,
while
everybody
else
is
trying
to
break
robots
or
play
tower
defense.
For
opposing
team
to
have
proper
Anti
coverage
and
defense
takes
effort
from
multiple
players
and
it
doesn't
always
happen.
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